I second borg, been using it for years and it’s never let me down. Granted, I haven’t actually had to do disaster recovery so far, but my tests have been positive lol
I second borg, been using it for years and it’s never let me down. Granted, I haven’t actually had to do disaster recovery so far, but my tests have been positive lol
Since space is a major concern, maybe have a look at borg and possibly something like borgmatic on top for easier configuration. Borg does deduplicated backups, so you could do even hourly ones if you wanted without too much extra space depending on how many you want to keep. You’d need to run a borg server wherever you want to store your backups so it’s not a simple rsync over ssh situation but that’s the price you pay for the extra niceties.
As a Brazilian who grew up in a not too remote area, modchipped PS2s were everywhere growing up, as it was the only realistic option to game for the vast majority. Things have shifted a bit these days, but it did use to be like that.
As a result, I don’t think I’ve ever seen a legit PS2 game or an og Xbox/GameCube for that matter lol.
As a Logseq user, that looks pretty much like what I wanted it to be. Lean, self hostable, no weird feature bloat. I’ll take a closer look!
Sweet, hadn’t even occurred to me to look for that so I’m glad you pointed it out!
Btw just in case you aren’t aware, the nag can be done away with. I don’t have a link off the top of my head but it’s out there.
Oh I didn’t realize SteamVR didn’t support all that, great points! That’s a lot more understandable then, here’s hoping it catches on and they eventually manage to get it to support everything in that case.
Yup, I hear ya. It’s funny, the reason I was hyped before was it honestly didn’t even cross my mind they’d launch it with all the cool features disabled. Makes no sense.
The way they’re wording it gives the vibes it was purely a business decision so it doesn’t cannibalize PS5 sales or something, except that then makes it so that no one really has a reason to get it on PC either! Gotta love it.
At this point I’m hoping the community will pick it up and hack away at it to enable whatever they can, maybe I’ll consider it if something like that turns out to be feasible in the future.
Yeah, I’m all for a new PCVR headset entering the scene but the actual nice features that separate it from the rest being left out has kinda killed my hype. Still not a terrible headset, but I’m not getting hardware I can’t use properly.
As for the wallet thing , it does depend on the payment method at least in my country
That’s basically the one thing you can’t do right now unless you add another copy to the family iirc, which is fair enough imo
Valve only makes the deck available in a handful of countries while Xbox hardware is available pretty much everywhere, so I’d say it’s natural to assume a hypothetical dexbox would too
FWIW I’ve been daily driving Bazzite on the deck for several months and it’s been smooth sailing, no complaints here. You’d think it’s stock if I just handed it to you with no context. I did it mostly because I could tbh, but I love the extra functionality!
That all said, last I checked it wasn’t fully functional on the OLED model. Not sure that’s changed.
Yeah, you’re probably right. I didn’t connect the dots that’s what you’d need here, my bad.
Ah, I see. I’ll check it out!
Yeah, I feel that. I’ve settled on telmate’s but there’s a few things I’ve had to implement as hacky post creation SSH edits on the config files, such as passing through the Intel GPU to my Jellyfin container.
I don’t have much actual experience with it but you can run arbitrary shell commands in at least cloud-init, the others should be able to do the same. Maybe that could work? Definitely better than manually running scripts, at least.
It’s not a feature I’ve used myself but I’m pretty sure you can create Jellyfin playlists and collections spanning different libraries, so that could work if you’re okay with some manual curation
I’ve finally sat down and beat the first Psychonauts game, in anticipation for the sequel. What a gem, I’m glad I did! Can’t wait to dive into 2.
Side note, I know Steam got the easier, patched version of Meat Circus and that still kicked my ass for a good handful of tries. Hell of a difficulty spike for a game that’d been really forgiving right up to that point, apparently failing either the escort section or the platforming gauntlet used to mean losing a life? I’d probably have watched the ending on yt at that point lol. As it is, I found it needlessly frustrating and mildly annoying but definitely doable.
Last I checked offline hours didn’t count either, yeah. I’m not sure if anything is supposed to have changed in the meantime, as it’s been a while.