Wait really?!
I never really thought about it I guess - I’ve got a bunch of stuff I’m archiving locally that I always felt like it’d be a shame if it disappeared. Would be nice to have a real place for it.
Wait really?!
I never really thought about it I guess - I’ve got a bunch of stuff I’m archiving locally that I always felt like it’d be a shame if it disappeared. Would be nice to have a real place for it.
Are the eBay buttons as buttony as these tho
Yeah I see where you’re coming from. I know as a creator it’s really hard to strike a balance between achieving an artistic vision and separating their pride in that from real accessibiliy concerns.
And like I said in my other comment, I cherish the way Fromsoft uses difficulty to direct players and tell stories and I hesitate to want to do anything to water that down. Too many games take the route of making that game for everyone and Fromsoft games are for me that gaming oasis I can escape to.
Oh yeah I 100% agree with you! I always try to make sure to point out all the other options available to people if they’re frustrated with difficulty. I think people don’t understand that a lot of the ‘options’ in Fromsoft games are not in menus - they’re baked into the gameplay itself with in-world/lore reasons for doing them. Like how co-op uses a sign instead of a multiplayer interface ‘room’ like most other games.
It is the best thing about Fromsoft games IMO, that everything is a vessel to help tell the story and create more immersion, and a difficulty slider is game-y and creates less immersion (as well as what you said - would ruin the opportunities the difficulty affords in directing pleayers).
All that being said, if they added a slider that would only affect others, the only way it affects me is that I’d be bummed that they didn’t get the great experience that I love about the game. I mean the other person mentioned Celeste which I also really enjoyed and I wasn’t even aware that it had difficulty sliders. So that’s how much they’d affect my enjoyment of the game.
I should say that I appreciate the candid discussion, nice to have a civilized chat on the internet. Also - in the end it wouldn’t really bother me if Fromsoft did implement a simple difficulty slider. I think it’d be a bit more difficult than you are assuming however since it is also a multiplayer game. I guess they could limit the difficulty options to offline players only.
But as a very long time fan, I’d be remiss if I didn’t point out that they have actually gone a long way to addressing the difficulty complaints of their games. ER is their most accessible game and there are a lot of in-game opportunities to customize the amount of difficulty one faces. I could go on and on about it but I’ll leave it at that for now.
Eh I’m sorry but I still don’t buy it. Making it a game about ambiance and story makes it a different game, doesn’t it? Every game has a target audience right? Why does it seem like it’s just games like this that get this sort of outrage thrown at it? FPS games have a similar level of entry yet no one is out there demanding they make Counter Strike less twitchy.
Honestly how is this gatekeeping? That word gets slinged around a lot and it using it here seems like it diminishes the real situations where the word is useful. So they’re limiting access to the game from people who what? It’s hard for everyone, they’re not being selective about the difficulty somehow.
I think I have a couple I never played from an old Humble Bundle - which is the overall favorite?
The only difference is that Forza is barely five years old
Me too. When I first got it I would have hesitated to recommend it to the more luddite kind of people in my life but as it is now it barely needs a warning. Only thing really right now is making sure they understand the compatibility ratings.
I really loved that about CK3 actually - really liked the stories it built with them. Really changed my idea of what emergent gameplay should be like. Maybe I’ll see if there’s a good bundle on sale right now too and get some of the DLCs at the same time.
Interesting, that is good to know. It’s been a while but maybe then it’ll come back to me pretty fast.
Incidentally Stellaris is 70% off - I assume it’s deep into it’s development cycle by now, is it worth getting into for a recovering CK2 addict?
I was about 150 hours into CK2 before I really felt like I started to understand it so I’m wary of jumping into this one and learning it all over again
They are like 1-2 little steps away from a very good HTPC Steam Deck.
Like if they could just take a little time to make Firefox work 100% in game mode (right now it’s not quite there, like you can’t go full screen with videos) and make controllers just a little more comfortable for browsing and it’d already be there for me.
I thought replayability was sort of Bethsoft’s MO?
What’s the plot hole again? It’s been a while since I played.
No it’s not. I mean I like the game that it is and even had fun at launch but I will always be a little salty that it will never be what they said it would be.
I think that’s weird, I never had nausea any worse with Skyrim VR than any other game. I just get a mild discomfort with everything that kind of goes away now, kind of like being in the car too long.