Thanks for the insight! StarCraft 2 is in a similar state (remaining healthy and fun despite the lack of developer support), so that’s a good sign :)
Backup accounts (in case of server problems): @maltasoron@lemmy.world, @maltasoron@feddit.nl
Thanks for the insight! StarCraft 2 is in a similar state (remaining healthy and fun despite the lack of developer support), so that’s a good sign :)
Good to hear! Is it still fun to play?
I burned out because of the constant pressure from battle passes and meta changes, so a more stable meta might not be all that bad.
Oh sorry, I misread the thing about new cards, but the rest holds up!
Thanks! I checked the website, and apparently Ranked is still active enough that the devs are putting effort into new cards, rotations and patches: https://playruneterra.com/en-us/news/game-updates/patch-5-10-notes/
Maybe I’ll try it again before November. Too bad there isn’t an active LoR community on Lemmy.
Is LoR still alive? I used to play it for a few years until I just got tired of CCGs in general, but the Arcane season 2 trailer made me all nostalgic again. Back then (before the Reddit exodus) it seemed like the game would be taken down anytime soon.
People were sharing all sorts of conspiracy theories about how Bethesda is trying to erase F1, 2 and NV from history before Howard did the interview, like here: https://www.pcgamer.com/movies-tv/in-which-i-mostly-debunk-the-latest-fallout-controversy-that-claims-todd-howard-used-the-fallout-show-to-retcon-non-bethesda-fallout-games/#article-comments
It’s tiresome to see the wrong interpretation repeated, even after they set the story straight.
Personally, I feel they always intended the fall to be the nuking, but someone put the wrong date on the blackboard, and now they’re trying to get the story straight again :P It does allow for some interesting possibilities, though.
The timeline in the show only says “The fall of Shady Sands”. While that was unclear, Howard did explain it, and it’s ridiculous to keep sticking to the whole “they deleted Fallout: New Vegas from canon” theory.
Tod Howard said the nuke fell after F:NV: https://www.ign.com/articles/the-big-fallout-interview-todd-howard-and-jonathan-nolan-answer-our-burning-questions-about-season-1
I think it’s safe to assume such a book will be published in the near future, given BG3’s success.
Oof, beehaw only just gave me this notification.
Haha, I’m also not getting any notifications because my app doesn’t support them yet xD Better late than never!
it felt closer to a bioware game like kotor than it did a bethesda game.
Now that you mention it, it does! I really liked the KotOR games, so that’s probably why Outer Worlds clicked as much for me as it did. I did try replaying KotOR a while ago, but I was bothered by how old it felt. I’ve never finished Mass Effect though, so maybe I should. And Dragon Age: Origins is said to be the last “real” Bioware RPG, so that’s also interesting.
It’s just too bad those games are all so old. I’m currently playing Fallout: New Vegas because I’d never finished it and I’m trying to get into a habit of actually finishing games, but the transition back from OW to FNV was quite a shock. It’s not just graphics; older UIs can be really bad. I tried getting back into a game of Fallout 1, but it felt like just playing the game cost way too much effort.
I totally recommend Kingdom Come deliverance, it’s one of my favorites.
Thanks for the rec! I’ve put it a bit higher on my backlog, after Disco Elysium and BG3. Great stuff ahead :)
What were your favorite parts of outer worlds if i can ask?
My usual way of playing RPGs is exploring the whole map, picking up every side quest I can find, and then doing them in an order that feels logical. Outer Worlds made that really rewarding: it’s actually possible to feel like you’ve covered the whole map and and all the content is interesting and fun.
Also, the story and the characters are great, and the game mechanics don’t get in the way (like how there are only three types of ammo and just no lockpicking minigame).
I think I liked the companion quests the most, because they really flesh out their characters.
The DLCs do turn into a bit of a slog near the end, when you’re just running through corridors shooting at stuff. But afterwards, your companions will want to talk about all the horrors they experienced, so at least you can share that feeling with them :P
It’s funny you say that, cause I feel like no one else is doing what they do, atleast to the same caliber. We discussed outer worlds, other than that the only similar game I’ve really enjoyed was Kingdom Come Deliverance. That game is great, but it is pretty different, and doesn’t hold the same replay value.
Kingdom Come: Deliverance is still on my backlog :) I started a playthrough a few years back, but the cut scenes were so long that real life kept getting in the way :P I only got to the castle after you flee from your village. Does it open up a lot after that?
Couldn’t they just have copied the locations a few times and changed up the doors and chests by hand? Seems like an easy fix.
The creator of Procession to Calvary has two more games out which are equally funny, The Preposterous Awesomeness of Everything and Four Last Things.
For the record I would like more games like this one. I am the target audience for this game, I enjoy it, and if more devs made games like it I would be happy.
That’s interesting. My personal impression was that, since the success of GTA3 and Skyrim, basically every AAA title has to be some kind of open world sandbox game with as many features as possible. Personally, I really dislike that; I want a tight narrative and strong core gameplay, and I couldn’t care less for stuff like crafting and base building. (I’m also a bit saddened by the way Bethesda took Fallout 4 and Fallout 76 in. I want to play RPGs, not looter shooters.)
Some studios, like Larian and Obsidian, are still making these games, so I’m happy with that. I really enjoyed Outer Worlds, even though people were criticizing it for being too confined (or maybe especially because it was confined). I’m hoping to get around to BG3 and DOS2 soon. But it feels like we’ve had a drought for more than a decade.
So anyway, I found it surprising to read that you feel there aren’t enough Bethesda-like games, because it feels to me like everyone is copying them. Of course, they are masters of their craft, so maybe the problem is that other studios just aren’t any good at it :P
Yeah, scrounging gaming websites to find the right patch files could be a real pain in the ass, especially before Google.
PC Gamer shows clearly who wrote the article, and generally they’ll be clear about what subjective reasons they had for their final verdict.
Personally, I feel they are prone to buying into marketing hype, but at least you can tell when that is the case.
Fallout 1 already featured pickpocketing (that is, stealing from people the same way you steal from containers). Maybe that’s where they got the idea from.
AFAIK Lost Coast is now included in HL2