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Cake day: June 22nd, 2023

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  • masterspace@lemmy.catoGames@sh.itjust.worksLet Halo End
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    1 month ago

    Yes they do, I’ve rewatched seasons 2-9 of the Simpsons about 25+ times, I’ve watched it’s always sunny a similar amount, my dad has seen the movie Independence day about 300 times. Both of us play the same sport, which we’ve played most of our lives.



  • masterspace@lemmy.catoGames@sh.itjust.worksLet Halo End
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    1 month ago

    Eh I don’t think that’s necessarily fair.

    The best multiplayer in the series was Halo 5, which is also the farthest from the original in many ways. It just had a crappy story.

    Then Halo Infinite was great, and extremely faithful to the original, but I would argue to a fault, as you could see them repeating the exact same story beats and moments rather than coming up with new ones.





  • I would generally agree with you about the main macro plot beats in Dishonored 1 and leading into 2, but I would still argue that the writing is quite good overall.

    In Dishonoured 1, you still have Daud’s storyline which I found a bit more interesting on a macro level (both in the main game and both expansions), but then I would also argue that the Dishonored series has great micro writing which is a large part of the world building and the fun of exploration.

    They both know how to write good little interesting world building hooks and stories, and how to pace them out and not overload you with junk documents and writing.

    The Outer Wilds, Bioshock, Subnautica, Remedy Games (Alan Wake, Quantum Break, Control, etc.), Obsidian (New Vegas, Outer Worlds, Grounded, etc.), are all masters of rewarding you with more story and world building.

    Conversely studios like Bethesda (Starfield, Skyrim, etc.), and Ubisoft (all their RPGs), are pretty bad about trying to make the world seem realistic at the expense of having a ton of just hastily written uninteresting documents around that bore you as much reading real world documents at random would.

    And while I would put games like Cyperbunk and the Witcher and even Deathloop, somewhere in-between, I would put all the Dishonoreds and Prey right up there at the top with the best.


  • In that vein, if anyone likes well written, story driven, stealth / action / immersive sim games, the Dishonored series & Prey (same devs, different universe) are incredibly worth going back for.

    Made by former Bioshock / System shock developers, and they’re just some of my all time favourite games, and I only played them because of all the time I suddenly had with the COVID lockdown, but they hold up incredibly well. Dishonored 1 (2012) honestly feels and looks better than Dishonored 2 (2016) because of the Xbox’s auto HDR and auto FPS boost, but both are super fun and gorgeous games.




  • Suda suggested that one reason is publishers and developers focusing too much on Metacritic scores, and deciding to play it safe and stick to what is conventionally known to ‘work’ instead of taking risks with new ideas.

    I think most people are missing that they’re talking about them from a dev and publisher standpoint, not consumer / gamer.

    And from that perspective it is problematic whenever things that are supposed to be used to assess something become targets to shoot for. Oscar bait, teachers teaching the test and not the subject, etc.