I like this guy. He just turns boring or oddly specific video game content into comfy videos.
Don’t vote for another glow squid
I like this guy. He just turns boring or oddly specific video game content into comfy videos.
Seems like a good endeavor. I think we’re getting tired of live service and open world.
Don’t let them find out about DeviantArt.
Nah, they don’t get the benefit of doubt between this and the impossible free battlepass grind. The whole game reeks of shitty F2P monetization.
Oh no, I didn’t notice that. I guess we can’t expect much depth then.
Fall Guys Sonic Edition? This could be good.
New Atlantis actually feels even smaller when that one guard next to the landing pad can finish delivering his only line every time you haul 1000 kg past him.
Good docket. I’m going to watch a lot these. Check out the runs of your favorite games if GDQ is new to you. It gets silly and broken.
“you’re appreciating our games wrong”
This is good. One of my main criticisms was that people who don’t complete every weekly challenge have very few free customization options.
I watched it live in one go. I already feel like I fully understand invisible walls because he explained it so excellently.
Quintuple-A is going to be the best thing since strand type games.
He’s really clinging so hard to his world record gamer persona that he hasn’t changed his hairstyle or outfit since.
Bullshit lawsuit. The two R logos are quite distinctive. Rockstar has their iconic star and Remedy’s R is whatever it is.
It has to work in their creation engine. Probably not a land vehicle unless it functions like a horse.
It’s less about the distances than the tedium of getting my character from one place to another. I fast travel everywhere as usual, but now there are so many more steps to it - Getting out of the pilot seat. Docking and undocking or landing and taking off. Finding a location by clicking through the 3-layered map. - It’s way more complex than fast traveling from Windhelm to Solitude.
My biggest issue is how disconnected the worlds feel versus Elder Scrolls. Every point of interest stands alone in a sparsely decorated world, separated from all other points of interest by fast travel, unskippable animations and layers of maps.
So that’s how you port a game like this. The game being a program running on a computer is essential to the story, so they just made a mock operating system for it to take place in.