

Yes, electricity is expensive here and I don’t use it daily.


Yes, electricity is expensive here and I don’t use it daily.


Yup. And it works already, as long as the server was shut down in the last few hours. Then it stops working. The 4 hours mentioned here seem about right.


Because I want the server to boot when a service on said server is being accessed. Without having to manually boot it before.


I’ll look into my options regarding a different switch or router, thanks.
However your solution with the ESP32 would require me to manually trigger the boot, no? At that point I can just use the magic packet, which works fine already.


I am talking about WoL in unicast mode, not with the magic packet.


Every time I read about players bitching about difficulty, I wonder why they’re so persistent. Either git gud, or move on. There’s plenty of games out there to play instead.
I tried dark souls and realized that kinda game isn’t for me. Neither is getting over it, or anything like that. I just want to lean back and relax, and I don’t want to mess with tight timings and stuff like that. I just play puzzle games because of that, and I thoroughly enjoy it.
Why do they feel the need of forcing themselves through an experience they don’t enjoy? FOMO? Bragging rights? I really don’t get it.
Do you think I didn’t read this? You obviously saw that I posted it in another comment, and I am mentioning info from the very text you posted here.
(Edit: I am realizing I am coming across as kinda hostile here, but I genuinely just want to understand your thought process behind posting this)
If you read the comments of the answer you copied, the OP of the question also said the following:
Them mentioning that one ‘may use one of both’ makes me believe there is a way to make this work properly with unicast. The serverfault post is also mentioning the need to manage several machines this way, which is why I believe the answer you copied suggested using broadcast, as managing ARP entries for several machines could become tedious and unreliable.