• 3 Posts
  • 221 Comments
Joined 1 year ago
cake
Cake day: July 2nd, 2023

help-circle
  • This is the problem with spending millions of dollars on games and focusing on profitability over actual quality or expression. Video games are fundamentally an art medium. You can choose to make some uninspired cash grabbing trash, and can even make a whole company built around that and make profit. But are you going to make a great game that way? Probably not.

    You’d be better off with half a dozen people with passion and a comparatively minuscule budget. You might have to scale back from ultra realistic graphics and massive explorable areas with dozens of voice actors, but I don’t really think that makes games any better anyway. A little 2d rpg with really basic pixel graphics can put a big project to shame if it’s made with passion and emotion.









  • That’s cool! I only really do thumb-ball mice, though, and I haven’t really seen alternatives to Logitech in the same form-factor. I imagine they might even have a patent on it.

    Buuuut I’m betting I can do stuff like repair the couple of MX Ergos I have lying around if I need to if I get motivated about it. Or like, maybe there’s a way I can have replacement parts fabricated or use the shell of a Logitech mouse as the basis for something similar.

    You hear that Logitech? Charge me a subscription fee and I will absolutely figure this out and distribute blueprints and repair guides to the whole ass internet. I appreciate your ergonomics, your unifying dongles, your precision mode, and all your hotkeys, but $90 is plenty for a mouse. Don’t get greedy or I will personally bite you in the ass.









  • Are you maybe a privateer?

    Privateers tended to obey a sovereign government and do all the pirate things, but directed it against the enemies of the country they were under the flag of rather than just at whoever. Privateers would sometimes become pirates, though. Basically, they’d just keep doing the same job, but for themselves.

    The distinction is largely one of who gets to make the rules and do the finger pointing.



  • Planescape: Torment is extremely replayable. I’ve been playing it every few years since I got a copy in I think like the early 2000s. It may be that this has something to do with having gotten to play it a little bit in the 90s but not having gotten to play the whole thing. There was a lot of anticipation there.

    But I don’t think it’s just that. It’s incredibly responsive to choice, and it’s one of the first games I can recall with things like faction reputations and alignments. There’s a lot there to dig through, and even once you have, it’s always cool to wander around Sigil. It feels very alive.

    The other one I end up replaying over and over is Shadowrun for SNES. That’s not so much infinitely repayable though as just a really great game that I’m happy to run through.