Godzilla: Domination! Developed by WayForward, which is probably why it’s so good.
a big neurodivergent pile of vegetable matter // 29 // sf bay area
Godzilla: Domination! Developed by WayForward, which is probably why it’s so good.
Last I heard, which was admittedly a long time ago, Pale Moon was dangerously out of date with respect to security and web standards and not much more than a meme. I feel like I remember a significant change in leadership relatively recently, but has Pale Moon actually become a viable alternative?
Beyond that, WebKit is still a thing. Ladybird is too though it’s still quite a ways from primetime.
Most available “landlines” nowadays are just VoIP anyway tho. It’s why my dad got into ham radio.
Is “forced labor” any different from slavery?
My interests are being gay and TV shows about middle aged women.
I tried it, but it was way too full of cryptobros. I felt like I didn’t fit in.
Well, she’s the former CTO.
It’s important for the same reason that UX research is a pretty important field nowadays: you wanna make your software/platform/whatever as easy and pleasant to use as possible.
Alternatively, Epic lacks a value proposition. Having games spread across multiple platforms is inconvenient. Most consumers value convenience, so they’re going to stick with the most convenient (read: the most dominant) option unless they have some reason not to. For example, as messy and crappy as GOG’s storefront is, they’ve managed to differentiate themselves from Steam first by focusing on making old games playable and then focusing on a DRM-free and more curated catalog. What does Epic offer other than doing the same things Steam does but less well and in a different app?
It reads to me like they’re saying that they feel like they might be attacked by Meta employees.
That said, it’s uh… quite a choice to have made to say that.
I love it, but I wish it were open source. I have since switched to LogSeq, and now I’m even trying out TiddlyWiki.
It’s a multilayered visual pun. A visual punion, if you will.
I would actually highly recommend the [World, Star, Citie]s Without Number systems. They’ve been going for about ten years, and while the individual systems themselves are genre-centric (fantasy, sci-fi, and cyberpunk respectively), they’re all inter-compatible and offer a good midpoint between crunchy systems and rules-light.
Also, I think Savage Worlds is setting agnostic and a little bit crunchier than most rules-light systems, but I have little experience with it.
Charmed did the reverse in that Hell is basically a bureaucracy.
Please remember that SpaceX and Tesla have entire teams dedicated to handling Elon and reversing his decisions. Twitter did not have the infrastructure required to handle the sheer level of stupid that is Elon Musk.
From the moment it was announced, I could not contain my excitement for Octopath Traveler from the art style to the graphics to the music. I was even into the name. I was so enamored that I bought the collector’s edition.
Then it finally came out and never have I regretted a game purchase so much; not because it was awful, but it was so mediocre. Honestly, if it were awful, I might have been more okay with it, rationalizing how a game could turn out so bad with everything going for it, mourning what could have been, etc. It did everything it promised it would, I just realized that it didn’t really promise much beyond an art style and being a turn based RPG with 8 main characters. The package was delivered, but it turned out to be Game Gear, not Gameboy.
I think buying that game put me off collector’s editions. The package for it was very impressive, but I think I finally saw the man behind the curtain and realized that what I was buying was just a bunch of plastic and art books that I was never really going to touch anyway. The only physical bonus I cared about from that point on was Steelbooks, but I don’t even buy physical games all that much anymore thanks to my Steam Deck.
Honestly, Octopath Traveler put me off blindly preordering games in general. Now I just blindly buy old games, so if they’re bad, I have no one to blame but myself for not doing the research LOL
Okay, but isn’t that game just one big bug?
I am as well, but unfortunately that isn’t usually the case in my experience.
You’re assuming that most people would think they DON’T always have spots. I feel like it’s more likely that people would assume they always do because that’s the popular representation of them.
Toot actually isn’t official anymore. They changed it to notes (p sure), but the userbase decided to keep using toots because it’s cuter.