Don’t forget how they added anti-cheat to customers’ purchases after sale
Don’t forget how they added anti-cheat to customers’ purchases after sale
Fucking Embracer. They’re a cancer on the industry
Hope they don’t go down the enshittification rabbit hole anytime soon.
Apparently they’re transitioning to a non-profit business model
And nothing of value was lost
Patents are very specific
You’d be surprised at some of the gargage that sneaks past the patents office
Hell, they were already selling copies too. They were at 100% “completion” and still threw it out
If this is really Nintendo’s strategy, they’re going to be hosed, even in Japanese courts. Pokemon isn’t even the first game with these mechanics, Dragon Quest (a Square Enix property) and Shin Megami Tensei (an Atlas property) had the mechanic and came out before Pokemon, plus the original Pokemon released over 20 yeares ago.
So, literally the same strategy that gamers are going for here. And you said their methods never work, yet here we are with an example of it working
Also, don’t forget all of the Discovery Channel shows that customers purchased through PSN that Sony stole.
Fuck Sony
The gaming community is incapable of executing an effective boycott
If that’s the case, then explain exactly why Sony backed off of the account requirement for Helldivers 2
Nintendo’s well-known record for being litigious makes it firmly auth-right imo
Eh. I’d argue the Beyond Skyrim Team is the real successors
Unfortunately the core mechanics of MOBA games encourage shitty behavior
True, but if the VA (or their agent) has any sense of business they’ll be making more per hour
Are you telling me you don’t use multiple screens while gaming?
Or it being 5 years in the future with significantly more efficient SOC’s and batteries
That being said, the Nintendo DS’s last US patents should expire in November. Maybe they could do a dual screen?
Or management
Unfortunately smart TV’s are just a step up from potatoes. Having separate hardware is gereally better than a smart TV app
I won’t tell you to like or dislike Stardew Valley, as that’s your choice alone. Now that’s said, I profoundry disagree with this assertion that ConcernedApe is a hypocrite. In Majora’s Mask you’re stuck in a time loop where you have to complete the entire game within the limit. That is far from the case with Stardew. You aren’t expected to complete much in a day, maybe a single task per day in the early game.
As for people accusing others of gaslighting, that’s wrong. The game doesn’t really open up until you get through the first season. Sure, you’re free to drop the game before that, but you then miss the parts that people love about the game. I don’t think it’s fair to call the gameplay loop poorly designed when you haven’t even seen half of it.
That being said, a season in game is about 10 hours of play time. Though I personally think the onboarding process is fairly good, it would be valid to argue that 10 hours is too much of a commitment to find out whether you like the game or not. I don’t personally think that for SDV, but I can respect it