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Joined 1 year ago
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Cake day: June 10th, 2023

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  • That’s almost enough time to get through a full Gregtech:New Horizons run!

    So my first thought is:

    1. Minecraft, even a handful of modpacks would set you up for a long time
    2. Morrowind, pretty much any tes game is going to give you lots of replay
    3. Rimworld, same as Minecraft in that I’ve already had for years and it’s on the top of my played hours on steam.

    I may swap one with Satisfactory if this question was asked after 1.0. Elden Ring would be up there too, and maybe Stellaris, actually really difficult to limit to a small handful, there’s a few I have as semi regular replays (ME trilogy, DA:O) that don’t have the same time investment.

    Edit: after reading some comments,

    1. Minecraft, modded Minecraft gives you massive amounts of replayability
    2. Mass Effect Collection, this is a bit cheaty as it’s bundling the trilogy in one group, but the ME series is still one of the more memorable game series to me, between that and DA:O I’d have a hard choice but think the trilogy would win out.
    3. Elden Ring, only picked up before the DLC dropped and it’s already in my top 5, world is amazing, I do loosely themed runs when I play so I’ve not even scratched the surface in terms of build possibilities and it’s great for someone who likes to theorycraft

  • The only way I ever played StarCraft was StarCraft 64, the split screen multiplayer was cool but absolutely hands down the worst way to play it. I don’t know how they managed to make that work at all honestly, I know there woukd have had to have been a lot of concessions to fit it on the cart, but still, kinda impressive to me. I realised just how bad it was to play after playing wc3 a few years later.

    Sunshine+Moonlight has taken over most of my console use, there’s so much less screwing around with games needed these days, if you’re not modding they tend to run well out of the box in my experience, seeing so many games with native controller support + local multiplayer is fantastic, steam input fills the gap on a lot of the others. That said though nothing really beats the pick up and go of a console, my GameCube still runs perfectly after 20 something years, I can emulate them (and do for some games, metroid prime trilogy is better on m+k, but that’s the Wii version of the trilogy) but I don’t feel the need to tweak things endlessly on the native hardware.




  • 100% a title that would struggle with full controller, for me it was cities skylines and rimworld. Also played a lot of warframe and spec ops:the line with mine, being able to have actions trigger at different points of the trigger pull was interesting, had a profile I grabbed for shooters that’d enable gyro aiming at the last bit of your trigger pull for fine adjustment and seriously, it works extremely well once you get used to it. The pads also supported osd rotary menus for hotkeys which was probably what the left pad got the most use out of, had the ability to set different behaviour too using mod buttons are by touching the rim of the pad. Also the haptic feedback on the pads was interesting, did a lot to make them feel more real, seriously had a really powerful piece of hardware with the og steam controller.



  • I really liked the wavebird for the gamecube, unfortunately mine went into the aether on my last move, got bluetooth adapters to pair modern controllers with it but the wavebird was really cool at the time, was really amazing to not have to be tethered to the console and it being first party, though at the time the madcatz stuff was decent.

    For recent controllers, I’ve been using a knockoff 360 controller for moonlight recently and after a lot of back and forth I really think MS nailed the controller setup back then (OG Xbox being decent but not a preference, I hated the duke, s controller was solid though), I like the xbone controllers as well, but IMO they’re just iterations on the 360 controller, easily my preference as an all rounder controller layout.

    I have a steam controller, used it for a while but it’s been some time now, had some really great ideas, I’d totally go for an updated steamdeck style layout on that, probably a second for me.

    I’ve had so much drift issues with ds4s that I personally don’t reach for a ds4 or dualsense for non playstation games, I like being able to swap batteries and the Xbox/Steam controllers all seem to have way better battery life in general, I keep a stock of rechargeables around so not generating piles of waste.





  • There’s room for accessibility options, no one is forcing you to use them. While there are tools in the souls series to solve issues, there’s no reason not to have some sort of scaling option at the least for people that want it, things like directional subtitles, colourblind mode, those are just basic. Why alienate players who would otherwise enjoy the game but may have limitations, it’s ok for games to have complex systems and themes that may not appeal to everyone, that’s totally independent of accessibility. I personally really enjoyed my playthroughs, and would love other people to be able to enjoy these games as well, and I’m pretty sure fromsoft intends for their games to be enjoyable.

    Your point about rhythm games doesn’t support your point, guitar hero and rockband both had difficulty settings and later entries had nofail modes. They also had practice modes where you could slow down sections you were struggling with and work through it.

    Quick edit: my only real complaint is FOV, camera is super zoomed in on some of the giant bosses, DS1 remastered supported ultrawide, would have been nice for Elden Ring to have that at leaat