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Cake day: June 10th, 2023

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  • Yeah, tbf though I play through proton a lot, but any time I change resolution (like say, when I play through moonlight on my steamdeck) I get hit with a “compiling vulkan shaders” before the game actually launches on top of any compiling shaders in game. It’s usually pretty fast but there’s a few times it’ll take a while, and it happens on windows too, my partner had a bunch of times this week where they hit extended load in times (BL4 in particular) because of it.

    I want to say ME Legendary Edition had periods where it’d compile shaders, some others for sure I recall needing to as well, ME:A, DA:I and Veilguard for sure I recall having to wait a bit.



  • Good to know that hdr works, and that other people are seeing the same edge flicker artifacts, it’s there on others (edges can get a bit shimmery with tsr) but really bad with dlss, I was wondering if it was lighting related but that point about atmospheric effects makes sense. Also tried messing about with the dlss version and settings, no dice unfortunately.

    What launch options are you using if you don’t mind? I’ve had some adventures with hdr over the past year (GoW Ragnarok, CP2077 and ER run great, Horizon Zero Dawn absolutely hates it and will black screen with it on with or without gamescope) would love to have that going. I’ll definitely try the texture streaming setting too , some of the stuttering was super noticeable when I first booted it, definitely got better after some time.

    My partner gifted me the copy, they’re on windows so (unsurprisingly) windows/linux coop works too. For what it’s worth, I was running it through sunshine to my steamdeck later yesterday and was a pretty solid experience.



  • What proton version are you running? I tried with the latest proton he.

    I didn’t find the auto detect super helpful, kept trying to run at very high with full res, was not stellar. Was able to get decent frames with dlss + frame gen, balanced on high, dropping from 3440x1440 to 2560x1080 went into the 100s, dlss looks really bad with it though, like the edge artifacts are rough looking. Settled on tsr, find fsr really blurry, and no frame gen.

    Didn’t do matchmaking, but co-op with my partner worked just fine.

    I tried on the steamdeck, didn’t tweak much, didn’t expect it to be great but don’t think I expected PowerPoint level frames.

    Edit, specs 4070ti 11900k 32 GB ram On arch with most recent drivers


  • If you do it manually, path is something like (if it’s on the ssd at least)

    ~/.local/steam/steamapps/common/StardewValley/mods
    

    SMAPI has a .sh in their release zip that sets it up for you, and their wiki is pretty solid if you’re wanting to do it through proton instead of the native application. I gave the nexus mod app a try, works pretty well but without premium you need to download mods individually, having an actual mod manager is nice though.

    I’ve done rimworld modding running that through proton, but rimworld has workshop support and various mod managers so that was really easy to do (and plays pretty well, but I played rimworld on the og steam controller in the past so was kinda used to it)








  • I bought the LCD when it was really steeply discounted, like nearly $280 CAD before taxes and duties for a new one. I bought my partner an oled one and the screen is strikingly different to me, size makes a difference and it’s a lot more vibrant (+ HDR).

    The LCD is a solid machine and a great value, I like my partner’s screen and battery life but I don’t know if it’s worth spending twice the price. Regardless, both are really easy to service, way more comfortable than the switch is too.