How do you not do that? It’s all in your local network, how would it not work offline…?
How do you not do that? It’s all in your local network, how would it not work offline…?
The first game I bought for my dusty PS5 in years. I think the last one I bought was actually Rift Apart.
What does Apple or Apple’s pricing of products in completely different product categories have to do with this?
Then roll your own implementation that can support lobbies from different services, like many games already do just fine. Don’t launch a separate launcher within a launcher, it’s stupid.
Then make the Epic version include Steam instead of vice-versa. Most players will have more friends on Steam, so it’d be easier this way.
Did they fully refund the handful of players who purchased the game only to have it taken offline basically immediately?
Will reflash my Deck once this hits stable as it’s acting up in various different ways.
Apple has so many bullshit rules in their App Store, unfortunately a non-bullshit rule requiring single player games to work offline isn’t one.
Better pick the correct Proton version from the get-go then Linux users, switching it more than 4-5 times within 24 hours or so will trigger Denuvo blocking the game from starting.
Or just don’t buy this crap :)
UI can render in higher resolutions than the 3D world. A lot of games actually do that.
And what would that help with?
Played my first round two days ago, got flamed for being bad at the game. 10/10 League experience would play again.
I personally can’t really play at 30 FPS (anymore), especially in games where aim is important.
I’ve kind of given up waiting and even though I own the PS3 and 360 version, I’m now playing it on PC on an emulator, with 64 FPS (odd I know, but that’s where it caps at) and an internal resolution of like 5760x3240.
A tad too late to sell me your overpriced “Remaster” Rockstar, by the time this arrives I’ll probably have played through it. If it’s a good working port, does away with the FPS cap entirely and adds good keyboard + mouse support, I would’ve likely bought it otherwise.
I’m waiting to see how DeepComputing’s RISC-V mainboard for the Framework turns out. I’m aware that this is very much a development platform and far from an actual end-user product, but if the price is right, I might jump in to experiment.
What I mean by that is that they will take a huge disservice to their customers over a slight financial inconvenience (packaging and validating an existing fix for different CPU series with the same architecture).
I don’t classify fixing critical vulnerabilities from products as recent as the last decade as “goodwill”, that’s just what I’d expect to receive as a customer: a working product with no known vulnerabilities left open. I could’ve bought a Ryzen 3000 CPU (maybe as part of cheap office PCs or whatever) a few days ago, only to now know they have this severe vulnerability with the label WONTFIX on it. And even if I bought it 5 years ago: a fix exists, port it over!
I know some people say it’s not that critical of a bug because an attacker needs kernel access, but it’s a convenient part of a vulnerability chain for an attacker that once exploited is almost impossible to detect and remove.
That’s so stupid, also because they have fixes for Zen and Zen 2 based Epyc CPUs available.
Intel vs. AMD isn’t “bad guys” vs. “good guys”. Either company will take every opportunity to screw their customers over. Sure, “don’t buy Intel” holds true for 13th and 14th gen Core CPUs specifically, but other than that it’s more of a pick your poison.
According to the article they’re expanding on their cloud-based streaming tech, aiming to reduce the local base install from >100 GB to ~50 GB.
So what’s actually downloaded is probably just the airplanes and a very low detail version of the planet, streaming data in over the internet as you fly (or now also walk I guess).
Because enough people will then buy the game twice that it’s worth the very slight reputation loss for them.
I’m not sure how that would help in letting lost people go.