nickwitha_k (he/him)

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Joined 1 year ago
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Cake day: July 16th, 2023

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  • nickwitha_k (he/him)@lemmy.sdf.orgtoSelfhosted@lemmy.worldOS recommendations
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    2 months ago

    Honestly, from your description, I’d go with Debian, likely with btrfs. Would be better if you had 3 slots so that you can swap a bad drive but, 2 will work.

    If you want to get adventurous, you can see about a Fedora Atomic distro.

    Previously, I’ve recommended Proxmox but, not sure that I still can at the moment, if they haven’t fixed their kernel funkiness. Right now, I’m back to libvirt.







  • I think a big problem is (as of the last time I checked) the complete lack of anyone making practical things for VR. Not saying that everything needs to be practical to justify its existence but, I think that VR companies have been continually trying to skip ahead to the equivalent of where computing is now, ignoring the history of computers being primarily targeted to research and practical applications before they were adopted en masse and provided a lucrative market. So, instead, they just keep making glorified tech demos, hoping that someone else will do the hard work and they can rake in easy money by forcing them through app stores.

    TL;DR: I think that short-sighted, profit-driven decision making is the reason that VR isn’t yet anything more than a niche.



  • Disclosure: I don’t play CoD anymore (I also think the series is overrated) and would like to see Activision/Blizzard burn.

    You are, unfortunately, partially misperceiving and/or mischaracterizing the game and genre. Most are not murder simulators. Some certainly are (ex. Hitman and the skippable single player bits of one of the CoD games is) but those are the minority - the plots are generally revolving around military conflicts (whether military conflicts are by definition murder or not is another thing altogether though I would personally say that they are in the same ethical place) and the multiplayer is basically technological sports. Since the early-2000s at least, they have been propaganda supporting imperialism and normalizing military conflict, though GenZ seems to have wised up on that.

    For the “real world guns” thing, they aren’t anymore with limited exceptions where a firearms company explicitly partners with them.

    Additionally, the correlation between individuals playing violent video games and taking part on violence just does not exist in any research that has been conducted. Violent video games, in fact, allow people to work out aggression and frustration in healthy, non-destructive ways. Your anger is pointed in the wrong direction. If you want to target something that will have an actual impact, dedicate some energy to pushing fixes for wealth inequality and poverty. Yes, that’s harder to pin down but most things worth doing aren’t easy.




  • Shared libraries/dynamically-linked libraries, along with faster storage solve a lot of the historical optimization issues. Modern compilers and OSes general take care of that, if the right flags are used. With very few AAA games using in-house engines, it’s even less work for the studio, supposing the game engine developers are doing their jobs.

    That said, you do still have a bit of a point. Proper QA requires running the software on all supported platforms, so, there is a need for additional hardware, if not offloading QA to customers via “Early Access”. Adding to that, there are new CPU architectures in the wild (or soon to be) that weren’t there 5 years ago and may not yet be well-supported with the toolchains.

    Gaben is absolutely correct on practice though, it’s a distribution problem. EA, Epic, and the rest trying to force their storefront launchers and invasive DRM that makes the experience worse for the end users drives people to pirate more.