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Cake day: June 18th, 2023

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  • +1 for Genshin. While I think your gacha warning is excellent I do want to point out that the amount of resources you get for getting characters is more than enough to clear all story content. Hell if you’re a good player you could probably clear the whole game without using a single primogem, not even the countless thousands you get along the way.

    And massive is also the understatement of the year. There is voiced content here that dwarfs even whole trilogies. I wouldn’t be surprised if there are more recorded lines than all of Dragon Age and Mass Effect put together. And the story is likely not even at the halfway point yet, there’s still years to go. Closest analogy would probably be SWTOR, the MMO, but with much better combat.


  • I feel Mass Effect did at least some of this in terms of allowing you to cut people off and quite a few “shortcuts” of just shooting someone that you can tell from a mile away will be trouble. That game of course has you play someone that obviously can’t have reached the position they have by being a selfish asshole so the premise limits what you can do.


  • The best approach in my opinion was in Mass Effect.

    Dragon Age a close second but there it’s much more subtle and good/evil not really a part of it, it’s more internal to you the why behind your characters actions. Stuff like using blood magic which is illegal but very powerful can be used from a perspective of “the greater good” or you could roleplay that decision as a lust for power. Which factions you side with for sure has morality attached but since all roads lead to saving the world its much more about your own reasons to judge if your character is evil or just focused on the grander scheme, utilitarian.

    But back to Mass Effect. It’s the same thing with all roads leading to save the world but unlike Dragon Age there is a morality system in place that is not about just a dichotomy between self sacrifice and malicious indulgence. Instead it’s about what is OK to do to save the world? What sacrifices are reasonable? What risks should you take for others? What approach do you take to solve conflict? Renegade (as the ‘evil’ approach is called) options allow you to pistol whip people that want you to follow rules and decorum while the Galaxy hangs in the balance. It allows you to order people to die for the greater good. It’s about using the power you have to take the shortest and most direct route to ultimate salvation. To not pussy foot around trying to appease everyone.

    And really that’s the only way to make morality work in a story driven game imo. If the same story is to be told with moral decisions left to the player than they need to be ultimately inconsequential to how the game and story plays out. At best they give slight variations to story beats but nothing really changes from a good playthrough to an evil one in the grand scheme. If it works and feels satisfying is largely down to the developers accepting this and instead focus on smaller nuances like Mass Effect or leaving it ambiguous and up to the player to craft their narrative for the why and motivations like Dragon Age.

    What I’d instead would like to see is a game where you play out an evil narrative. And I do know of one such RPG, Tyranny, but I haven’t gotten around to play it yet.

    The best example perhaps of melding good and evil in the same game is Star Wars: The Old Republic (the MMORPG). Because you can play it from the evil side as a good character and the good side as an evil character. If you play it through multiple time you can really craft a world and narrative of incredible depth. And I can really recommend playing it as you would any other western RPG and just ignore the MMO side of things. Bear in mind that each individual playthrough suffers from the exact problem you raise in your post, but on the total, the bigger picture, becomes something very interesting and worthwhile.


  • I don’t know why the article doesn’t bring up Valve being the company to bring loot boxes and that business model to gaming as the prime example. Valve earns extreme money from the skins market and gambling in CSGO / CS2 since they sell the keys and take a cut of trades as well. They’re far more concerned with money than actually caring for the people involved. Gambling ruins lives and Valve is the gambling company that faces by far the least vitriol in that horrendous crowd.


  • I disagree because the biggest they did and continue to do is loot boxes. I argue that it was Valve that popularized that business model with CSGO and it is the most predatory shit that has ever entered the gaming sphere. It’s a complete cancer and Valves implementation is amongst the worst there is because of their market giving the items easily accessible real money value. This makes it not just like gambling in my extremely firm opinion, it makes it actual gambling. They’re also double dipping with the community market since it also takes a cut from aforementioned gambling. How Valve has escaped the vast majority of loot box hate is completely beyond me. And how they’ve managed to so far avoid a world wide crackdown on the unregulated gambling is also to me mind boggling. I despise Valve for this to the very core of my being because I know first hand how easily that shit can ruin lives and I know people that have got hooked and fucked up their life big time from CS skins. Left at the altar fucked up levels.





  • Tell them to move to yubikey or similar hardware key which is far more secure than any password policy will ever be and vastly more user friendly. Only downside is the intense shame if you manage to lose it.

    The key should stick with the user thus not be stored with the computer when not in use. The key isn’t harmless of course but it takes a very deliberate targeting and advance knowledge about what it goes to and how it can be used. It’s also easy to remote revoke. If you’re extra special paranoid you could of course store the key locked at a separate site if you want nuclear codes levels of security.



  • So much dumb shit has been done under the banner of NFT that I want to disagree but yes, if each ID in your blockchain represents a unique variant of an item, and we want to that to persist then yes NFT would fit the bill as a correct term for it.

    NFTs don’t need to be limited, they don’t need to have transaction fees to move them, they don’t need to contain a link to an image and masquerade as if you own that image. All they need to do is prove that you have control of it by virtue of it being in your care. Then that proof confers the ability to use the item it represents in game. For currency you naturally wouldn’t use NFTs, though you could if you’re adamant you want a more “cash like” experience with change back and all that jazz.


  • Adding blockchain tech can do a lot of things here actually.

    • Reduce amount of ways to be scammed and making trades more straight forward and safe.

    Both these are realizable with smart contracts.

    • Retain ownership even if the game goes offline

    While it of course will lose its value you at least have the mementos available. Of course you either need a service to be up that can show you a visual representation or make a backup of the visual data yourself, but for a culturally important game like EVE that is very unlikely to be an issue

    As for transaction fees that is not at all necessary for blockchain/crypto. Especially not a centralized one like would be the reasonable approach here. Sure CCP might want a cut, which they could call a transaction fee, but double dipping would be dumb and just make the whole thing fail.

    As for currency value being influenced by external actors sure, that is a risk but also an opportunity. The people playing the game has access to make currency just by playing, people outside need to pay to get it. If anything it would make the amount of bots and miner accounts skyrocket, which might be annoying to players.

    As for marketplace without blockchain it requires more trust and I’d argue is harder to realize in a secure manner. Blockchain started out as the next evolution in transaction safe databases, that preserves history, and that is exactly what you want for keeping track of in-game items and currency imo. Crypto as most know it is not all that blockchain is or will be. But equally blockchain can’t solve everything like Cryptobros think it can.

    Further making their own marketplace might put regulatory crosshairs on them in some markets and also would alienate the large third party marketplaces that are important to the games longevity up until now. Blockchain however could be made to make it easy for them to adapt to the new and make it easier for more sites to pop up and due to the nature of the tech you can build it such that no marketplace operator can easily scam users.

    Really I see no issues at all using blockchain tech, and only slight issues with making it a full on, exchange tradeable cryptocurrency, and that’s mainly from follow on effects.