Adopting to rolling releases. Interesting, I never thought of the pros of rolling releases.
Adopting to rolling releases. Interesting, I never thought of the pros of rolling releases.
Have about 12 hours on it. Last played in April. I did enjoy the quarks of this with the combat built in with the city builder. The economy was interesting with the interchange of regions. My biggest gripe is the way you have to figure out the marketplace adjacent to the residents to help level up the housing.
I haven’t played with the new patch but looking forward to jump back into it.
The combat takes me bad to red alert 2 days which feels nostalgic.
I want to see them to get the servers working 100% then have Ubisoft sue them. Then they goto court where Ubisoft will (should) lose their ass and set the precedent on what happens when you pull this shit.
Wonder what the implications are for future ps games on steam.
I’m digging Pluma on my android as a 2ndary to GF.
I’m excited but apprehensive with any new hyped tactical shooter like this will bring the servers to its knees for weeks. Looking at you Helldivers 2.
Wonder if this is the consequence of the MSFT buyout or just that they know it would be more in a negative spot light from the recent developments from the studio.
FTC needs to force auto manufacturers to allow the vehicle OWNER to disable data collection at the very least. If it were up to me it would allow owners to disable the sim card and OTA completely. I personally don’t know anyone who uses the in car gps over google/apple maps anyway.
True but they dont have a knee to their neck from share holders to increase profits year over year.
Heinz Ketchup?
github thing?
slowly moving myself to https://revolt.chat/.
Its sad since I’ve been with discord since almost '15.
One of my fears of starting up my homelab.
and Water! Don’t forget the water!
If anyone asks if they should try the game, imagine playing the Last of US in a high fantasy world. Great stories to be found around the world.
I honest hope, down to my core, that Larian becomes as big as Rockstar Games or Blizzard without all the ‘We need to keep growing’ BS for stockholders. Just make great games and the fandom will follow for years.
Their track record of telling the truth doesn’t help their case.
Have about 37hrs in the game and to me I feel like in a multiplayer server we are a DnD party where we all have separate classes. I havent done much with the building so I can’t comment on that. But the exploration and fighting style feels a scratch that Valheim didn’t have.
Also the Kleen studio has an interesting history in their games and I believe this can topple Valheim.
I’ve reached the furthest northern point I could and it was about a 1/4 of the map moving north. The world is huge.
Enshrouded. Loving it.
I feel like I can speak a little about this as I’ve been studying how CIG is implementing server meshing for the past, well a while, but in depth since the demo. For reference until they post the panel: https://youtu.be/xKWa4WoTkV4?t=4500
Specifically timestamp of my explanation: https://youtu.be/xKWa4WoTkV4?t=5119
What CIG’s way of dynamic server meshing is the revolutionary thing. Currently, AFAIK, all games performing server meshing is built on a static zone mapping. Whereas CIG is using dynamic server meshing zones that will actually map to the interior limits of a room of a capital ship as an example. And this can scale out to planetary objects if only one player is on that planet. If no one is on that planet then it will only run in their tool Quantum, a non rendering backend game simulation.
Along the dynamic zone mapping is the authoritative way of transferring object containers. During the demo you can see the entity graph of the parent object (zone) and child object containers under an authoritative container (player). When a player transfers servers, you can see the movement of child objects from local to replication, and vice versa. This is a needed step as there are millions, and eventually billions of objects to be tracked of throughout the shard.
And last, CIG is building this as a global scale since they have servers in multiple regions where AWS is hosted. From the article and demo I believe this was all done locally with no latency. I do acknowledge that CIG’s demo was local as well so we will see how the net coding is affected when it goes to the EPTU,PTU and PU.
Me and group of nerds are trying to figure out how they are going to eliminate or minimize the latency and error correction or validating the transferring of the auth between the zones.
MBAs is what happened.