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Joined 1 year ago
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Cake day: June 30th, 2023

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  • No thank you.

    Nomura was literally the reason that vsXIII never finished, and languished in development hell for years until he was taken off the project and it was rebooted as XV under a new game director who had to salvage and reuse as much as he could from Nomura’s assets and work and put out a game. This is not to trash Nomura, but vs. XIII was a concept of a game, with tech demos, it but never a game built on a solid foundation.

    Nomura is talented in many ways, but he has let projects overwhelm him in the past, and seems best positioned as a producer or scenario and art lead rather than the game director.




  • Travelling, but start by looking up Doom wads and Duke Nukem Build engine mods.

    These were so plentiful they were put into compilations, and the best were even repackaged with the game in later releases.

    Again, tons of playformers and fps titles would previously offer characters as unlocks as well as customization equipment. The Tekken series up through 5 had SO MUCH GEAR. Virtual Fighter up to VF 4 EVO. Fighting games were actually huge with this, and only Soul Calibur seems to have kept it around a bit. They still sell customizatipn packs I believe, but they offer FAR more out of the box than average.

    Could list more but unfortunately about to lose signal.


  • Sorry man, this is just counterfactual.

    I’m glad you feel this way I guess, but before you were born and well into the PS3 and 360 gen, games were still releasing with tons of cosmetic unlocks.

    The RPG leveling system of Modern Warfare and the push to tie in game unlocks to your online progression dovetailed with selling skins and cosmetics across the industry. If you were a gamer on the PS2 and the 360 era the difference was like night and day. It’s why people were bowled over when games like Spiderman included so many costumes because the pressure to monetize these would normally be massive.

    But somehow, they included dozens of unique designs and outfits without it bankrupting the company. Just like the decades of games prior to the DLC era had. Like magic.










  • According to Qualcomm it would. It’s extremely Early days in this, but the claims from MS and Qualcomm indicate ARM x86 emulation being quite good, faster in some cases. MS is throwing a lot of weight behind their “Prism” x86 to ARM instruction mapper/translator. And without adding much in the way of power draw.

    I’m not gonna pretend you can believe marketing bullshit, but there is definitely at least some real development happening here. And if you paired the newest Qualcomm chips with a chip like the Tegra, you could have some amazingly battery life.

    So it’s no guarentee, but it’s a huge development happening that at the very is going to shake things up even if it doesn’t make a direct impact in the end.



  • I honestly could give a shit. You think games don’t report telematics internally back to devs? Who share them with publishers anyways?

    Valve has so much telematicd data on you it’s insane. Same with other companies. Sony just isn’t good at burying the lead.

    At the end of the day it’s the same as a GOG Account, an Epic Login, or a Ubisoft Account. They all exist and we lost this fight when we allowed giant super publishers to merge and control distribution, and when no alternative to steam has ever got off the ground.

    Say what you will about Epic, but it is by f as R the closest anything is to breaking Valve’s iron grip, and it’s still a distant second place also ran.

    So yea, Sony requires a login. I wish they didn’t, but literally everything does besides GOG. They all use Denuvo and DRM and lock the exe to the client. Sony doing it to run their leaderboards at least makes some sense.