But it is, as a bundle.
They’re having one HZD listing, for both copies If you buy it in 6 months you can still play the original release with no PSN and no remake changes, they just package the remake with it now on the store.
But it is, as a bundle.
They’re having one HZD listing, for both copies If you buy it in 6 months you can still play the original release with no PSN and no remake changes, they just package the remake with it now on the store.
This is not true in the literal sense.
You cannot redeem HZD keys, and buy it as part of a bundle with both versions. They stopped selling it standalone.
So you can get the upgrade for $10 if you already have it, or wait for a sale on the bundle.
But in either case you can still play the original release without the PSN requirement even if bought after the remaster release.
No thank you.
Nomura was literally the reason that vsXIII never finished, and languished in development hell for years until he was taken off the project and it was rebooted as XV under a new game director who had to salvage and reuse as much as he could from Nomura’s assets and work and put out a game. This is not to trash Nomura, but vs. XIII was a concept of a game, with tech demos, it but never a game built on a solid foundation.
Nomura is talented in many ways, but he has let projects overwhelm him in the past, and seems best positioned as a producer or scenario and art lead rather than the game director.
Yea originally I hoped all the Overwatch shorts were building to something.
But no, the overwatch “plot” is just random erratic threads going all over the place. Fuck that.
Every other hero shooter has been similar, and most don’t even get close to having unique enough characters or an interesting setting to care. Concord at least have the character part it seems,but the gameplay and well, everything else is just meh.
I did also mean first party content. To my point though was that popular mods were often also rolled into titles as officially sanctioned expansions later on. But first party titles also featured significant amounts of unlockable and customizable content. This didn’t begin with the monetization era.
Travelling, but start by looking up Doom wads and Duke Nukem Build engine mods.
These were so plentiful they were put into compilations, and the best were even repackaged with the game in later releases.
Again, tons of playformers and fps titles would previously offer characters as unlocks as well as customization equipment. The Tekken series up through 5 had SO MUCH GEAR. Virtual Fighter up to VF 4 EVO. Fighting games were actually huge with this, and only Soul Calibur seems to have kept it around a bit. They still sell customizatipn packs I believe, but they offer FAR more out of the box than average.
Could list more but unfortunately about to lose signal.
Sorry man, this is just counterfactual.
I’m glad you feel this way I guess, but before you were born and well into the PS3 and 360 gen, games were still releasing with tons of cosmetic unlocks.
The RPG leveling system of Modern Warfare and the push to tie in game unlocks to your online progression dovetailed with selling skins and cosmetics across the industry. If you were a gamer on the PS2 and the 360 era the difference was like night and day. It’s why people were bowled over when games like Spiderman included so many costumes because the pressure to monetize these would normally be massive.
But somehow, they included dozens of unique designs and outfits without it bankrupting the company. Just like the decades of games prior to the DLC era had. Like magic.
You’re not getting that the microtransaction system replaced free unlocks in most devlopments.
Fighting games used to let you unlock costumes through gameplay. Dozens of them per character.
Now you buy sets of 5 for $12.
This spoken like someone who never experienced mods and entire unlicensed expansions to games being made well before DLC was a thing. I’m sorry but again, this is counterfactual to the reality of decades of PC gaming prior to the launch of the Playstation and Xbox stores where everything was locked down and customization was turned into DLC.
I still can’t believe we sell fucking skins for guns. It’s so callously exploitative.
Somehow it existed for decades prior to DLC and online shops existing.
The Timesplitters series was practically founded on having so many characters and variants to unlock.
This argument just doesn’t hold water.
You are the threat to games like Monster Hunter being fun and having community armpr unlocks for free.
This exact goddamn attitude is why execs think things like the costume selection in Spider-man on PS4 is a waated monetization opportunity.
Literally why I won’t touch most of them. At least shit like Helldivers is instanced, mostly designed around rando play, and Co OP encouraged. I hate all the other live service crap.
Gotham Knight was another where it was like… Almost good? But they made it an RPG with levels. Nah.
I stl don’t understand how this is better/different than EmuDeck, a project I heard much more about.
Dunno if it still happens, but getting a lobbies to remain invite only was something of a black magic trick for a while there. Can confirm this happened though.
When the initial player base numbers are fucking unsustainable, this is a necessary and expected correction.
Panicked headline aside, there are still tens of thousands of players online at any given time and the game is doing extremely well at for not having had a proper expansion or new faction, and just the steady drip feed of new gear and equipment.
According to Qualcomm it would. It’s extremely Early days in this, but the claims from MS and Qualcomm indicate ARM x86 emulation being quite good, faster in some cases. MS is throwing a lot of weight behind their “Prism” x86 to ARM instruction mapper/translator. And without adding much in the way of power draw.
I’m not gonna pretend you can believe marketing bullshit, but there is definitely at least some real development happening here. And if you paired the newest Qualcomm chips with a chip like the Tegra, you could have some amazingly battery life.
So it’s no guarentee, but it’s a huge development happening that at the very is going to shake things up even if it doesn’t make a direct impact in the end.
I think people are discounting the recent Qualcomm developments too much here. Their pairing of their new Snapdragon Elite chip with Windows, but also targeting high level desktop performance means it is likely to be a very viable contender for any future handheld, especially if paired with a Radeon mobile or Tegra.
I honestly could give a shit. You think games don’t report telematics internally back to devs? Who share them with publishers anyways?
Valve has so much telematicd data on you it’s insane. Same with other companies. Sony just isn’t good at burying the lead.
At the end of the day it’s the same as a GOG Account, an Epic Login, or a Ubisoft Account. They all exist and we lost this fight when we allowed giant super publishers to merge and control distribution, and when no alternative to steam has ever got off the ground.
Say what you will about Epic, but it is by f as R the closest anything is to breaking Valve’s iron grip, and it’s still a distant second place also ran.
So yea, Sony requires a login. I wish they didn’t, but literally everything does besides GOG. They all use Denuvo and DRM and lock the exe to the client. Sony doing it to run their leaderboards at least makes some sense.
There are still many difficulties.
This makes playing those ROMs are various platforms and architectures fwr more viable an option, and using far less power and hardware than emulation would require.
Well they have structured the Remaster as a DLC upgrade that requires the base game license.
So they would have to delist their new listing and create an entirely new release.
Honestly 99% chance they did it this way to preserve the review history of the original game on the Remaster.