How much did they cut?
How much did they cut?
You can get feedback from people you know, who’s opinions you actually trust. Why anyone ever thought taking advice from anonymous random strangers online was a good idea is beyond me.
I’m astonished it took this long for people to start realizing that injecting social media into every facet of their lives isn’t a great idea. Why people wanted anonymous comments on their art, which could be from psychopathic junkies for all anyone knows, is beyond me.
It’s only a non-sequitur if you hyperfixate on the part inside quotes while ignoring the central thrust: That attempting to reduce large populations down to simple catch phrases will never end well in the long run. Too many people argue fervently over how we should label broad segments of society, to the point that they attack anyone suggesting that they shouldn’t be doing that by assuming those people must just want the opposite, but equally reductive, perspective to be true.
…as a lazy and simple answer, so you can put the blame for society’s problems on other people, and take no responsibility for learning and growing as people yourselves?
It’s bad because, exactly as you have displayed, people will hyper focus on trigger words, while ignoring everything else that gets said.
You assume too much. Those were problems brought on by the intrusion of big business after gaming became more profitable than movies, and precursors to the current blight. I’m talking about when gaming was almost entirely run by hobbyists doing it on their own time and dime.
I thought everyone knew that limited plexiglass barriers and stickers on the floor did nothing.
Plenty of places still have them.
Masks aren’t even intended to prevent airborne disease spread. They’re designed specifically to prevent spittle and skin flakes/hair from falling on whatever is directly in front of you, which is why they were called “surgical” masks not so very long ago, because it protected the open wounds a surgeon was working on.
Lastly, once again, they literally just changed the official definition of vaccine so they could associate their novel genetic therapy with a completely different established medicine. If there’s a more open example of corruption I’ve never seen it.
Well that’s just completely the opposite of my experience. Blizzard Entertainment, for example, was reliably putting out hit after hit after hit for many years. AAA studios used to actually hire talented people, and allow them to make the games they wanted to make, which resulted in fantastic products.
The problem with indie gaming is that it’s nearly impossible to actually find the few good games within the massive crush of shovelware. Even besides that, this thread is specifically about a large publisher.
I guess you can tell them to get a degree in science and then it will make sense to them, but that won’t happen.
See, the problem here is that I actually DID do that, and it’s explicitly because I did that, that I know for a fact that the “official” sources are completely (and seemingly deliberately) wrong. Like how the initial imperial college model used to predict a 7% covid death rate was wildly irresponsible, or how “social distancing” and plexiglass barriers and cloth masks do not actually do what the “credible official sources” were insisting they do, or how literally changing the definition of vaccine so they could call a novel genetic therapy a vaccine is simply wildly unethical.
The problem is that official sources can be every bit as corrupt as any other human organization, and our society USED TOO have a sober recognition of that fact, which is why modern western society was founded on the idea that government officials are public servants rather than rulers.
And then random idiots online tell me to go get the education I already have, because they’re simply parroting what people they’ve never even met told them, and they believe it so strongly that they assert the existence of a world they know nothing about.
How about you get talented people to make the games they want to make, like they did before it became a big business, back when gaming was actually exciting?
How is what you’re doing not a lazy, oversimplified excuse to avoid having to actually look at others as real people?
How is what you’re imagining any better than simply “gays womens diableds good” as a lazy and simple answer, so you can put the blame for society’s problems on other people, and take no responsibility for learning and growing as people yourselves?
MMOs are already pretty mainstream…
You are never going to answer that question with math and statistics, and attempts to do so are exactly why the industry keeps tanking studio after studio.
Do you understand why people play games though?
Warcraft 3 multiplayer was peak “matchmaking” in my opinion, where people created lobbies with certain rule sets and anyone who was interested in that type of game could just join directly. It was a blast, playing lots of different game modes all the time and meeting a wide range of player types, instead of having to invest an insane amount of time (3-10 hours, vs less than a minute to find a game in WC3) into one single game mode even before you can actually start playing.
What you have described is exactly what I was talking about when I called it “playing the game like a job,” where you have to invest plenty of time before you can even hope to enjoy it.
You absolutely certain about that reasoning? Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game. People who don’t play it like that are driven away because of it.
I’d like multiplayer a lot more if they still made games with user-driven match making, instead of opaque algorithms hellbent on ensuring that everyone maintains a perfect 50/50 win rate. That and the death of custom game modes/lobbies have really killed all the fun of online multiplayer.
They probably just don’t have the talent to make a new game anymore.