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Cake day: July 8th, 2023

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  • shareware - I mean they probably didn’t make much money.

    But apogee, epic, id all came fom releasing shareware initially.
    but also nethack and all that stuff.

    I can’t really remeber how it worked, but i think you got these bundles of paper stapled pamphlets for free with hundreds of shareware packages listed with a few lines of text describing each one.

    If you didn’t have BBS, you sent a real mail back to a distributor and they send you disks in the post ffor a fairly small charge.

    Some shareware was so good the magazines had to cover it (for example, doom)

    Also i think there just werent as many big budget titles back then (on PC),
    Consoles probably had most of the money.
    elite 2 was massive, but still only 1 bloke i think.
















  • yeah, i like the game and even i can see its hyped in articles and on forums.

    every time someone article has the word “polished”.
    it has tonnes of quest bugs, these type of games always do.

    the ui is remarkably good - for this type of game, on steamdeck controller; but it’s not a slick ui.

    there’s always tradeoffs and compromises. complexity of quests leads to bugs, complexity of player choices leads to analysis paralysis/tyranny of choice and cumbersome ui.