And that’s kind of where the hidden cost of the PS5 is. Very rarely do you see the same discounts on Sony’s closed store for games.
And that’s kind of where the hidden cost of the PS5 is. Very rarely do you see the same discounts on Sony’s closed store for games.
Fair enough. I haven’t paid either but I don’t have a huge GOG library. For epic games I consider it better than HGL. Less logout issues like I have with HGL, and it’s easier to navigate to.
The Epic games are part of their public (free) release, but GOG is still in beta/alpha and I think you make a one off patron donation or be a part of one of their patreon tiers to access it. Its a solo dev effort with a tonne of time put into it.
Junkstore from the Decky-Launcher can give a close to native experience. Its kind of a paid app though. Otherwise heroic games launcher works well.
It’s just a shame that some of the biggest of those issues appear to be fundamental game mechanics.
I think that’s kind of a shame.
I don’t care for Ubisofts bland and lazy open world design formula, but SW:O appears to not do a lot of the usual open world BS that they’re known for.
I only get this from Skillup’s review and he had a host of problems with gameplay, but I also got the sense that this is a game that will be remembered fondly by a subset of the star wars fandom.
Hopefully the lesson that Ubi learns isn’t “see, we should stick with what works. Another generic open world Assassins Creed RPG-Lite”.
Pivoting into NFTs didn’t help.
I think it actually is. Definitely the fastest for a game with a AAA budget at least.
Because the C suite can blame market forces, not the product.
The layoffs aren’t about “removing bad eggs”, it’s about cost cutting.
Decision makers aren’t going to fire themselves of course, even if they should for steering the ship into this situation.
Bad headline but reasonable argument within. Concord probably failed for the reasons people outlined, sure.
The point is that peoples fingers aren’t quite as on the pulse of what will make something successful as what we give ourselves credit for. We attribute reasons for something’s success or failure after the fact.
Personally, I don’t know what makes a hero shooter successful or not. A game like this could be going gangbusters for some reason in 6 months time and I would probably not understand why. I say that as someone who’s been an avid gamer over the last 30 years.
It would be great to see everyone’s primary hardware in their review. Would give some extra info on why a reviewer is saying performance was good/bad.
Yeah not 200k actual man-hours.
I am very excited to see it booting. I wonder how far away we have from it actually running.
Do you think Skywind, or Skyblivion, will release first?
lol that sucks for her. On a side note, how annoying is the writing style of Kotaku?
It seems to be really oddly timed. I’m really embarrassed for Cate Blanchett; I thought she was more selective about her roles.
That’s cool, but not completely surprising. I was always super impressed at the music in the game.
Hard agree. There’s still a threat of the generalised nature of AI meaning it won’t just be a tool for people to use, but a complete replacement of large swathes of knowledge based work that can be automated.
AI being heavily implemented in voice acting is gonna suck so bad. Maybe in a few years it will be there but we’re too early for full scale voice talent being replaced. Wish these people all the best with the strike.
Absolutely and same here being in the PC camp, though I do have a ps5 and switch.
There is also the Steam Deck to consider as it is essentially a subsidised and purpose built PC. The benefit being that the steam deck is an open platform, that allows you to install games from other stores with some workarounds.