Pumba, to you, everything is gaas
Pumba, to you, everything is gaas
I’ll give an honorable mention to Terraria–largely because I had to explain it to someone recently and it was more difficult than I anticipated.
Yeah, you can just say “2D Minecraft,” but it’s more than that. It’s almost an RPG in terms of advancements and equipment development, and it’s very combat oriented. But it’s not really a sidescroller or a metroidvania type, because the digging and building plays a huge part.
Less genre defining, and more living in the liminal space between a lot of other genres.
When people talk about Agile, they’re referring to one of two things: the manifesto, or the popular “agile” process.
Problem is: the popular process breaks a lot of the manifesto’s principles. The concept of “sprints” goes directly against the manifesto’s call to a sustainable pace. And in practice, the popular process tends to be documentation- and beurocracy-heavy.
This article is drawing some unsubstantiated conclusions from a very small sample size, and they don’t seem to consider many other explanations. For example, it may be that companies are more likely to use an agile methodology when they’re expecting changing requirements or limited input, so it makes sense they’d have a higher failure rate. Correlation != causation.
The article only touched on the real issue: companies that employ agile (especially the largely-ineffective popular process) are often the types that use it as an excuse to skimp on other areas. Agile or not, any project without clear direction and some documentation up front is going to struggle (and the manifesto’s emphasis on working software over documentation wasn’t referring to high-level requirements).
Overall, 2/10 article.
I’m only interested if John Cleese plays the role of Tingle.
They’ve never had the best track record. The (first?) one on SNES was hot garbage, not sure if there was (an official) one before that. Your trepidation is warranted.
And apparently they knew about the requirement, and ignored it.
ESH
Have you played the prequel? It’s called Untitled Goose Game.
We can always hope for another Larian title using the same engine as BG3. Might happen relatively quickly.
In BG 1 and 2, he actually has a rage ability similar to barbarians. I usually respec him as a barb in those games.
25 years? That can’t be right… it’s only… ah… I’m gonna go take some ibuprofen.
I use Dreamhost, can’t speak to the privacy but the rates are pretty good
Not sure what kind of tinker board you’re working with, but the power of Pis has increased exponentially through its generations. There are tasks that would run slowly on a dedicated Pi2 that ran easily in parallel with a half dozen other things on a Pi4.
The older ones can still be useful, just for less intensive tasks.
To be fair, I don’t know that anyone was predicting that Unity would do… all this.
I made a small mod that makes this a bit easier, while staying fair and true to the spirit of the game.
Morrowind has the same thing, funny enough. Didn’t work out so well for Tarhiel, though.
I use lutris to manage my games, which is decently integrated with GOG. I ended up installing Galaxy for Baldur’s Gate 3 because of the frequency of updates, but I mostly use the installers directly.
Laughs in GOG
Exiled Kingdoms - it’s a labor-of-love project inspired by classic 90s RPGs. I’ve played through it a few times, it’s solid.