THPS1+2 was super solid thanks to VV, but idk how it sold though. There’s still market for extreme sports games for sure, though I wonder if the target audience isn’t exactly same people that played og thps. Hope it works out for them
THPS1+2 was super solid thanks to VV, but idk how it sold though. There’s still market for extreme sports games for sure, though I wonder if the target audience isn’t exactly same people that played og thps. Hope it works out for them
Wow, the comments under their new games’ trailer are savage.
Makes me wonder, what good is free publicity when everyone hates you, and why not publish as a new company?
It’s also worth noting that recently console modding became illegal in Japan. It’s obvious who pushed for it
Edit: fucking autocorrect lol
They should remove their shitty uplay launcher while they’re at it.
Ngl I actually liked Desmond’s arc better than main protagonist’s stories from og trilogy (or quadrilogy if you count Revelations) (although Ezio was still top bad-ass character). Modern-day stories after that never did it for me past that.
Idk what it has to do with being tolerant. They just went full woke and were surprised it doesn’t make the game good.
The difference between FromSoft’s and Arrowhead’s difficulty is that
first one is fair to players,
second one is about cranking up rng and changing rules constantly with the nerfs. Bonus Boss figts are on Discord against community managers, when you try to report a bug in game
I wish they could clarify things a bit.
Are these going to be polished short games or rough prototypes? DF did once release a pack of unfinished but playable games before, I’m guessing it’s going to be something like this…?
And how they’re going to stay afloat?
Is it going to be a subscription? Each game costing $1? Or they’re hoping to strike gold with one of the prototypes and turn into full game before running out of money?
*botted, not played
"narrative link” to the long-in-development sequel.
“at E3 2017, when the publisher revealed it would take the form of a prequel.”
So… prequel or sequel? Mfs don’t even know what they write about
Helldivers 2 have entered the chat
And unfortunately the game doesn’t seem to have been a huge success commercially.
Iirc they (Ubi) shoot themselves in the foot, because they released BGE at same time (or right after?) as Price of Persia SoT
Shiit my hopes are TS one day get NightDive treatment
Ubisoft or not, it still adds to the game preservation issue
Yeah, but then you’re left with about half of work from game
Yeah, but wasn’t Unity a sinking ship? I though developers started moving to alternatives after they announced the runtime fee
And assets, don’t forget assets. If you use any bought assets from assets stores (Unity / Unreal, heck even textures from textures.com), the licenses don’t allow you to redistribute those in raw form.
Even if you’re using only things you have copyright to, it’s still not a good idea to license it under same terms as code. Code licenses =/= art licenses
That’s why Starfield fails so hard, they had to actually come up with new ideas for once.
I actually enjoyed Starfield’s lore, it had interesting takes on sci-fi tropes and was pretty consistent.
If only it wasn’t held back by ancient engine and gameplay elements weren’t so disconnected, it’d have been fine
VV was the only studio that can pull off another thps game, hope they get to make it.
Heck, I’ve said it before, I’ll say it again - when it comes to remakes / ports / reboots (whatever even American Sk8land would be considered) they were one of, if not the best people you could license IP to, for two decades.