pomodoro_longbreak@sh.itjust.workstoGames@sh.itjust.works•Sony Patent Aims To Change Game Difficulty In Real Time As You PlayEnglish
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11 months agoI’m fine with dynamic difficulty, if it’s something that the designers bake into the game, which is already done in many cases.
It is dumb as hell yeah. Well, probably smart in a business sense, because it’s an excuse to collect more minute-by-minute user metrics for a seemingly innocent purpose (when really you know it’s just going to be gamed to crank up engagement, and trick people into spending money - ie marketing)