

5·
2 years agoI’m fine with dynamic difficulty, if it’s something that the designers bake into the game, which is already done in many cases.
Here on break
I’m fine with dynamic difficulty, if it’s something that the designers bake into the game, which is already done in many cases.
Alright, I definitely will! This looks exactly up my alley.
They got paid
How dare you
I still remember watching this with my friend and saying “imagine when games look like this.”
We still say it to eachother jokingly. Good memory.
Edit: oh actually just watched the video, and I’m only referring to the first part
Whoa what’s happening with TF2?
If it’s done well, you shouldn’t be able to tell anyway. This is just rejecting low quality efforts, which should be the norm anyway.
It is dumb as hell yeah. Well, probably smart in a business sense, because it’s an excuse to collect more minute-by-minute user metrics for a seemingly innocent purpose (when really you know it’s just going to be gamed to crank up engagement, and trick people into spending money - ie marketing)