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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • No agrument there. I’m just saying that can’t be labeled as ‘bad game design’ like the examples the TO listed can. I believe a game isn’t required to aim for as many players as possible. An MMO only needs enough players to sell the illusion that there are other people with agency shaking up the world, and I believe you can achieve that with a couple thousand players. You can easily find tens of thousands of people that would play a melee only MMORPG, especially if it were full dive.

    (This is, of course, handwaving the economics of funding an MMO)








  • I agree that the skill-locked purchase of physical equipment is garbage but I found myself sticking on the question of if you got the ‘de-facto’ best ship part for each category because you had the relevant skill.

    Like some quest is occuring and, in dialogue, you have a choice locked by being the most-skilled pilot and choosing it leads to one set of the best ship parts. How does that flow? Does that read as the same thing, or is it more enjoyable now as a reward for character build?