- HL3 rumors
- HL3 announcement
- HL3 release
- HL3 is finished by multiple independent people, confirming the whole thing isn’t just a troll job by Valve <— This is when I start to believe it’s actually happening.
It was an early game pass title, priced at $60 to get people to sign up for a $10-15 subscription instead. If it had been released at ~$30 like the AA game it was, I believe it would have gotten a lot more leeway in the player reviews.
I did enjoy one playthrough. Most obsidian games beg the player to go again, but it didn’t seem worth another 15-20 hours for a slightly different ending. Replay value is what’s really missing for me.
Expectations are key. It’s a pretty good game at the right price, but anyone expecting New Vegas in Space is left disappointed.
Having never heard of this before watching the video, I feel like I know even less about the game after watching.
$30 for the early access plus a bit of micro transaction currency.
Questionable value, but a terrible headline.
The mod includes everything needed to downgrade other stores’ copies. To the end user, the idea is to make it as transparent as possible. This will work on Steam (with some work) and GOG (with less work), but not Epic(at all). Calling out one storefront unnecessarily would be “provocative bullshit” but in this case, it matters.
No, no. All the NPCs are supposed to have 7 fingers on each of their three hands. It’s in the lore.
Same reason people would buy an S when they could get more power, more storage, and a disk drive with an X: price. $450 vs $600 isn’t nothing.
Aren’t there only two companies making large-scale sports games these days? If it’s not EA, then it would basically have to be 2K.
I hear this. My life is survival mode. Games are for turning off that part of the brain for a little while.
I almost bought myself a SCUF controller until I realized it’s all run through iCue. Even if they made the best hardware, the experience will suffer until they get some decent software.
OP did the right thing by using the linked headline, but that headline is incoherent.
It cost an extra $200m in expense due to impairment (it wasn’t worth as much as they originally put on the books, so they had to write it down).
The only revenue impact is a note that it didn’t sell as well as Hogwarts Legacy, which was released in the same quarter last year. The article conflates those two things into one for the headline, which is just wrong.
Samsung did have a major problem early last year, but it seems to be limited to a run of products with a specific firmware.
Sony bought all the “Xbox is dead” talk (true or false doesn’t matter, Sony believes it), and has started the high-end gaming console monopoly pricing.