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Joined 2 years ago
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Cake day: June 30th, 2023

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  • I’ve felt that the introduction of micro transactions was the beginning of the end of videogames. There is no reason to push boundaries inside of an industry as an artist when it is so heavily commoditized down to your basic attention in seconds.

    I think maybe we need a little history to understand how we got here from gaming meaning gambling, to pinball, to “video” gaming, to Electronic Entertainment as a whole to realize where the boundaries are supposed to be.

    Deceptive business practices need to be put in check. Consumer protection needs enforcement otherwise there would still be lead in everything you touch.

    Who needs artists pushing boundaries when it’s legal to sell heroin.












  • Epic enshittified early. The whole system was terrible and they force it onto you. Here is valve actively making it easier to play your games while epic was like “It’s PC gaming, you get the good with the bad, suck it!”. You can’t simply buy your competition when your competition has more money than God.

    Epic is failing because Tim Sweeney refused to innovate the platform.








  • Simultaneously were in the age of retro revivals with emulation being at its peak thanks to the open source software community and the absolute pile of handheld form factor consoles available in the market.

    Every bad launch has damaged the industry as a whole. The reputation for PC gaming has been diminished by a thousand cuts. No one expects a game to be good on launch. Everyone has been burned at least once by this.