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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Wanna know which game I last broke my “no pre-orders” rule for?

    No Man’s Sky. The game that was a tech demo for the first year or so after release. It’s become a hell of a game since then, but it taught me a valuable lesson and I haven’t bought a game since then.

    It’s kinda the natural progression of late stage hypercapitalism though. Used to be that you spent all your money up front, then your sales recouped your investment and hopefully generated you a profit. Once game companies figured out OTA patches they realized that they can push a lot of QA back until after release and use pre-orders and day 1 sales to fund it. Then with DLC they realized that they can sell the untested skeleton of a game up front and use presales and early sales to fund development. The natural progression seems to be the Star Citizen model, where you get huge chunks of your sales up front and use that to determine what you’ll develop and when (if ever) you’ll release it













  • any game that gives you control over sheathing/holstering your weapon instead of waiting for your character to do it for you

    I recently bought red dead 2 and that feature took some getting used to. Especially because the controls are context sensitive and the button that starts a conversation when your gun is holstered is the same button that points that gun at a stranger if it’s out. I’m used to it now and compulsively holster my gun as soon as the shooting seems to be done, but for a while there was a lot of “Howdy partner. Fine weather we’re having ain’t…no wait wait sorry I didn’t mean…ah shit” and suddenly I’m in a shootout with the law and out $50 for my bounty when I just wanted to buy a bottle of whiskey.


  • I used to like to get gently stoned, fire up GTA 5, put on FlyLo FM in the car and just drive around. My brother and I would sit for hours, and it was basically like we were in a real car. I didn’t drive super fast, took most reasonable precautions against wrecking and killing people. It was just…nice. A sort of cut-rate flow state where the thing I’m doing is something that I have to pay attention to, but not something I’m occupied by to the point of not being able to bs with somebody.