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Cake day: August 13th, 2023

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  • There’s an introductory video, but basically:

    • Passive: Koumei rolls 5d6 on every ability. If she gets three sixes, the ability powers up. One of her weapons also gets status procs, with the enchantment jumping weapon to weapon.
    • 1: Koumei spreads some string around, dealing a random status at some interval to enemies touching strings. Three sixes means the strings inflict every status.
    • 2: Koumei gets a challenge with a curse attached. Once she does the challenge, she gets a Duviri decree. Stacks infinitely, but they said they might change it. Triple sixes skips the challenge and awards the decree immediately.
    • 3: (Helminth). Koumei gets some charms that randomly turn incoming damage into healing. Three sixes gives her complete invulnerability for the duration.
    • 4: Stacks status and CCs enemies in a cone. Three sixes maxes out the status stacks and turns it into a radial ability.

    Vid: https://www.youtube.com/watch?v=ZZIftZwjGNI



  • Dagath is cool, her entire kit facilitates both weapon support and “uninstall enemies in a line”. Grave Spirit alone makes her extremely rare as a crit damage buffer, but combined with Doom powering up crits and cutting enemy health by up to half, she’s an absolute monster of a weapon platform. If that’s not enough, her 4 is an extremely potent nuke with an armour strip.

    Her augment is interesting. Rather than being a Kinda Cool damage semi-passive, it flips it into a mixed defensive tool and offensive turbomurder utility. Dagath immediately becomes intangible, applies Doom with all damage instances, gains 200% of her Ability Strength as critical damage, and spawns health orbs like they’re delicious strawberry jellies. For a base 10s of duration, scaling with duration mods. In exchange, you are forced to reckon with a 25s cooldown after the duration, although it diminishes at 1s per kill, so it’s over in the blink of an eye.

    The passive Doom during Grave Spirit’s spectral phase also means that Wyrd Scythes can be used to mass-spread Doom, opening up support playstyles for Dagath, although keep in mind that Doom is currently bugged and the scythes will steal kills from on-kill arcanes.

    She also has some quite interesting setups between Scythes and Cavalry. The slow from Scythes will pin priority targets in place so you can properly space Rakhali. The horses have active hitboxes during the startup, so you can rapidly dump large amounts of damage in front of you, useful for killing things that need to be controlled and then killed.

    Like Sevagoth, I think she’s burdened by very tantalising but also eye-wateringly high Strength softcaps.

    Overall, I love Dagath. I think gun buffers are a fairly competitive frame archetype, but she can throw down with the best of them. Very few frames have the unbridled turbo murder capacity of Dagath, to the point that, like Frost, she can elevate the dusty old weapons in your arsenal into off-meta monstrosities. I rate this frame “I can nuke with Staticor again?!” out of 10.







  • I have some Heavy Calibers to trade. If I may offer some additional considerations, unless the weapon just does not crit the critical acolyte mods are also worth considering. For Rifle that’s Argon Scope and Bladed Rounds, which I can also trade you. Otherwise they can be farmed from Entrati bounties.

    I’m looking to trade for Catalyzed Shields if you have one.


  • Ah yes, Kullervo, the reason Overguard finally got fixed. Wrathful Advance is cool, but I actually really appreciate how you can also play him as a nuker due to the quadratic scaling off Collective Curse and Ukko’s Storm.

    Ukko’s Advance is a fun augment because it streamlines his gameplay to bringing a combo charger with you as you hack and slap your way to epic victory with his 1.

    Not Kullervo specific, but because Blast is currently coded a la Xata as an entire second hit, this means Blast Rauta can actually charge extra combo over what it says it does. Same mechanic behind why Blast on Snipers leads to extremely rapid combo racking. Not sure how it interacts with Xata and Collective Curse, but I imagine Nautilus might enable one-tap combo maxes with such a setup.











  • Mostly capped at two stacks, although there can be funny business based on how many body parts an enemy has. I don’t think there are any enemies where that’s relevant. Also, the stacks multiply against themselves, so a 200% strength Banshee is actually a 100x multiplier, not a 20x multiplier. Even a 155% strength Banshee yields a 60x double stack.

    Not counting things like Secondary Surge Deathtrap Trigger setups, or multiplicative Accuracy Harrow setups, even a single stack of Sonar outperforms Citrine for most weapons and Harrow for some, or for enemies without headshot multipliers. Double stack, I don’t think anyone comes close, not even a hypothetical Sentient Wrath Rhino.


  • edit: You mentioned mutlishot boltor, I dont think prismatic gem triggers off multishot otherwise shotguns would be completely busted with it. Shooting an enemy with a single shotgun blast doesn’t proc the gem a dozen times afaik, maybe it has an internal cooldown.

    Bad writing on my part, I was trying to get at high-multishot weapons being an alternative route to high procs per second than just beams, in case it seemed I was restricting Citrine’s loadout options to just beams. Boltor is just a standout since it’s a great hybrid weapon.


  • sandriver@dormi.zonetoWarframe@dormi.zoneWeekly Warframe: Citrine
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    20 days ago

    It looks bad like that, yeah, but in practice:

    A corr/cold verglas will apply 10 corrosive to the enemy, then an Archon Continuity Prismatic Gem applies the final 3 or 4 stacks very quickly. You can go the other route and continue to run a Panzer and use a corrosive beam like an Atomos, Gaze, Cycron; or for Primaries anything from a corr/heat Phantasma to your favourite corr/cold beam or multishot weapon like the Boltor.

    That said, you’re right, there’s about parity between Viral and 92% and over Corrosive. I double-checked my maths and realised I’d misremembered fullstrip as being a 7x multiplier.

    So, I guess my new conclusion is that Arch-Con Citrine is mostly just a buff if you’re doing a corr-viral or corr-viral-mag setup.

    edit:

    I forgot, one thing I definitely don’t know and will test soon is whether the Prismatic Gem beams spawned by squadmates count as Citrine’s ability, and if so whether they inherit her jade shard.




  • Citrine, one of my favourite support frames. Absolute crit chance and status chance on the same kit goes extremely hard. The unusually high status chance that Citrine bestows opens up all kinds of Melee Influence shenanigans surrounding the usual blast procs of heavy slams, but this time with high electric proc rates to consistently spread those big blasts around.

    With her new augment, she trades CC for functionally being the cooler Harrow. High range and decent duration keep the crystals rolling indefinitely. Also as a side note, you can think of the crystals as being a mix of Nukor microwave and Banshee sonar: the entire body part is actually marked, but it also grows a big growth that functionally makes it a larger target.

    As our tools evolve, Citrine just keeps getting better and her loadouts become more and more expressive. Given how early she’s available, I’d say she’s an excellent part of any new player’s toolkit.