I don’t wanna wait that long. ;_;
Hello there!
I’m also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org .
He/They
I don’t wanna wait that long. ;_;
I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.
Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.
It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.
Mostly just working through my “I should get around to playing this” list. Hades, Dome Keeper, Loop Hero and Whisper Squadron: Survivor.
I guess I don’t have much faith in the ability for magnets to stick well enough to the console.
Could have just gone through some planning hell and was originally intended to be released a few years ago.
As an aside: Magnets to attach the joycons seem miserable.
I have never wanted to play a game so hard in my life. It seems to have the atmosphere of Inscryption, the gameplay of Papers Please and a lot of buttons and knobs to mess around with.
I use it for “light” games (the 2D stuff, Balatro, Dicey Dungeons, Whisker Squadron Survivor) while sitting in bed. Honestly when I got it, I wasn’t expecting to use it as much as I did.
One small thing but I’m surprised nobody points it out - the charging port location. I like using my switch/steam deck in bed or otherwise laying down, and the fact that the charging lead is at the bottom of the console rather than the top sucks. It just gets in the way and stops you resting the console on you. Whereas the Steam Deck just has it on top where you can just plug it in while playing.
I know the technical reasons behind it because of the dock and all that, but it’s annoying.
In general, I think the steam deck is better than the switch in almost every way - The switch is just an expensive ticket for the right to play Nintendo games nowadays.
https://www.youtube.com/watch?v=_R0hbe8HZj0 If you’re a video watchy person, I found this to be a really good overview on fighting game fundamentals.
Slay the Spire is the “original” Rougelike Deckbuilder and IMO got the formula down perfectly.
Played it a while ago and had fun with it - would recommend if you like city/base building games.
Did fall off late game with the “factorio problem” of having huge bases that you need to micromanage and build manually (so called because Factorio is the only game which I think fixes this problem; a lot of games I keep wanting to blueprint things).
Also, it took me the longest time to realise that you were allowed to run paths underwater…
I get that, but I’m wondering why people looking for that wouldn’t just get a Switch? Even the Steam deck can be used as a “console” if you just own Steam games.
They’re trying to complete with two companies that have huge amounts of resources whilst also not bringing much new value to the table.
PlaytronOS, meanwhile, won’t even have a desktop mode. Speaking to The Verge, Playtron CEO Kirt McMaster says the goal is to offer a more console-like experience that’s easy to use, allowing handhelds to feel more like a Nintendo Switch than a full-fledged PC.
What. Isn’t one of the selling points of the Steam Deck that you could run normal software like emulators and Discord on it. What target audience are they after? People that are into PC gaming, don’t use Steam and don’t want to customise things. But also don’t want a switch?
Licenses will be around $10, making PlaytronOS much cheaper to install than Windows (which can cost as much as $80 per device).
Not for OEMs! It costs them about ten dollars, and if you talked to the right person in Microsoft, you might be able to get them cheaper if your hardware can give them an edge against Valve.
I’ve played Ace Attorney and the writers put a lot of love and personality into the characters. I’d be sceptical if an AI could get close enough to any kind of writing style to “kill” writing in games like that.
Honestly getting fed up of AI doing a mediocre job of creating art and then people claiming it kills whole industries because it’s the “in” technology.
We anticipate that this change will reduce average wait times for free users over time.
Sure will.
(Also, TIL that GeForce NOW has a free tier. I assumed it was one of those “pay $10 a month” kinda things even at the lowest level)
I actually bought it, tried it for a bit, and then refunded it.
It just felt kinda bland? Not sure if this is just because I wasn’t in in the right headspace, but the game got to the point where I started collecting resources in a base and I just put the game down.
It’s like they got a generic survival game and added not-pokemon and guns to it for shock factors, without really considering gameplay cohesion.
The real reason I refunded it though is because, according to someone on Bluesky, the devs have a history of being NFT and genAI shills. I’d rather not get emotionally invested in mons that could just become NFTs or AI puppets.
Very interested in a future game where someone else takes the idea and actually has the passion to create a good 3D mon catching game. Clearly it’s something the market wants.
Take the L and move on. You made a reasonable mistake (it’s an old phrase that not many people recognised, iirc), learn from it and let it go.
Honestly just an edit in the post saying you didn’t know the phrase’s origin would have been enough. No need to make it into a “thing”. That’s probably where the downvotes are coming from.
Part of being a good person is realising and accepting that people make mistakes. Anyone that still keeps giving you crap over this after you’ve apologised probably isn’t worth listening to.
I’m reminded of old video games where they had the developers help out with the voice acting. Like, couldn’t you do this here? Just have someone who happens to have a high quality microphone do the lines? Maybe even pay a starving artist on one of those “voice acting for hire” sites?
I get that deadlines are usually way too tight on games, but this is just poor quality control. I guess that is the AAA games industry noways though.
Those disclosures will be shared on the Steam store pages for these games, which should help players who want to avoid certain types of AI content.
I mean, this is better than most places.
People seem oddly optimistic about all of this, but I wouldn’t be surprised if the solution they came up with still wouldn’t work in Linux. I don’t know how exactly they’d do it, but I can imagine some encryption key or hardware nonsense that Linux can’t replicate.