Finally, representation for gay people who are into irony.
Hello there!
I’m also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org .
He/They
Finally, representation for gay people who are into irony.
How would this work? As I understand it, GE is used in things like Heroic or Lutris where you typically just point it to the exe directly (unless you own Skyrim on gog, I guess?). In that case, wouldn’t it be easy enough to point to the modloader exe rather than the main game exe?
Even if it could happen through steam (can GE be added to Steam?), wouldn’t Steam’s mandatory automatic update thing cause issues meaning you’d just launch it through your mod loader anyway.
Yeah, I goofed and forgot a “* 60”.
If only steam had a way to mark games as “hey, this game is in beta, expect issues”. I don’t know, making it clear that we were accessing it early or something…
I can’t speak for everyone, but I know I’d be willing to tolerate games being a bit buggy if they up front said “we know this game has issues. You can try it now or you can wait until we fix them”.
Shoutout to Unlucky Steve who made this happen by paying $1000 to get one from the US a few minutes before the announcement.
Congratulations to Godot for all their new volunteer devs.
Okay, so there’s two lines I could go down for this.
The first is to joke about the recent controversy, and say that they’re only doing this so they can sue other alarm clock manufacturers for patent infringement.
The second is a wordplay by calling it “the s-watch”. But that doesn’t really translate well to text.
One of these days I’ll get around to playing A Hat in Time…
I think it’s petty to not play a game just because of the engine it’s written in…
I think I may have to make an exception to that rule for this. :P
(Trans rights are human rights, btw)
Edit: … Wait, hang on. Isn’t the notion of using a game engine at all “woke” in itself? Like, isn’t that the entire thing that started this whole thing?
If you beleive them, as far as I recall, Valve has said that they were working on the Steam Deck before the switch was revealed.
People seem oddly optimistic about all of this, but I wouldn’t be surprised if the solution they came up with still wouldn’t work in Linux. I don’t know how exactly they’d do it, but I can imagine some encryption key or hardware nonsense that Linux can’t replicate.
I don’t wanna wait that long. ;_;
I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.
Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.
It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.
Mostly just working through my “I should get around to playing this” list. Hades, Dome Keeper, Loop Hero and Whisper Squadron: Survivor.
I guess I don’t have much faith in the ability for magnets to stick well enough to the console.
Could have just gone through some planning hell and was originally intended to be released a few years ago.
As an aside: Magnets to attach the joycons seem miserable.
I have never wanted to play a game so hard in my life. It seems to have the atmosphere of Inscryption, the gameplay of Papers Please and a lot of buttons and knobs to mess around with.
I use it for “light” games (the 2D stuff, Balatro, Dicey Dungeons, Whisker Squadron Survivor) while sitting in bed. Honestly when I got it, I wasn’t expecting to use it as much as I did.
In his defense, it isn’t really a fishing game without bait.