imo the major difference is no algorithm or suggestions
おはよう!私は日本語を話せん。
imo the major difference is no algorithm or suggestions
I had a lot of problems finiahing Persona 4 too after the Kanji dungeon but I think it was worth it
WoW is still a lot of money iirc, the playerbase is still big
The last expansion was genuinely good and theyre planning a new storyline on a span of 3 extensions!
My 2.4ghz 8bitdo controller is awesome
This and linux compatibility killed it for me. Which is so sad cuz i love the aesthetic and gameplay of destiny
I have a friend that has one, it took a long time to get approved but she eventually got it
So you haven’t played eve right? It is way more predatory than just paying a subscription. A lot of people doing PVP are pouring money into their account to buy ships they don’t have time to farm for
I played eve online for 500 hours while actively playing in nullsec on highest earning content for my current skill points (which are IRL timegated for those who dont know) and never managed to pay the premium subscribtion with the in game currency I made. (I could afford at the very least like 7 days) Paid to play is for like less than a percent of players
I think they are actually really good at very specific things, the clicky buttons are great for ace attorney and tetris
But it involves much higher commitment than a regular run
Say that to the person that has lost an arm and is playing with a special controller
I think ER had a great difficulty design since you could go to other areas to overlevel. But I haven’t played it or the DLC so I can’t really give a specific opinion on the implementation in fromsoft games, I just think that general anti-accessibility statement like the original quote are uninformed and ableist opinions. And you’re welcome for the discussion!
Counter strike is a multiplayer game, I’m talking about solo game (and even mp games can have difficulty accessibility options, like Tekken 8 does). About your target audience thing, I’d love to play dark souls and elden ring for the exploration, awesome music and ambiance but the difficulty and slow paced gameplay always put me off. Or to take the other example of Celeste, some people play it because of the difficulty and fun platforming, but I played it for the story and music and I loved it. Giving accessibility options will help people enjoy their game how they want with close to 0 additional development time cost.
Except some people have disabilities that prevent them from enjoying difficulty in a game. Some people just want the ambiance and story. Some people have reflexes that are not as sharp as they used to be. They should be able to also enjoy this art form as much as others
This is such a terrible take. You can have difficulty accessibility options in difficult games (eg. Celeste, Furi) and it doesnt make the game worse. This is just gatekeeping bs
There are cracks that managed this tho Nfs:World and wangan midnight comes to mind
The sea of MOBA in question: