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Cake day: June 21st, 2024

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  • I enjoy it for what it is, an “RPG” set in space. I’m using 100+ mods for it, and while that’s nothing for a Skyrim playthrough, I think it’s a decent amount for Starfield. They mostly address balance issues, bugs, make some things more interesting or work better, or just improve the visuals a bit.

    The issue is that there aren’t really many mods that change the gameplay fundamentally yet, though one of the exceptions is Starvival, which has a lot of modules you can enable, that make the game more realistic, immersive, and interesting. For example, one of the modules changes starships, adding fuel and maintenance costs, and disallowing fast travel unless you’re up in space.

    I think as the modding scene matures, people will find ways to fix most of the game’s issues, but only time will tell.










  • So in Civ 7, leaders and civs are separated. At the start of the game, you’ll pick a leader who you play as throughout your run, as well as a civ.

    The civs available to you depend on the age, so if you start in Antiquity you’ll have appropriate civs from that time period to choose from. When you get to Exploration, you’ll get to choose another, and so on.

    You’ll keep everything, it’s just that your name (I think) will change, and obviously, each civ will have its own strengths and weaknesses, different units, art, etc. I hope that, since they’re now tied to their age, it’ll allow them to really focus on what made them unique within their time period, rather than having to make the Roman Empire make sense in the Modern age.

    I’m not sure what Civ 7 specific features there are, but I’m sure their options will depend on your chosen civs as well.