

I’ll take it if that means companies start optimizing their games better.
I’ll take it if that means companies start optimizing their games better.
It’s wild, I don’t remember the Witcher 3 being anywhere near this bad. I had my own issues in that game regarding the combat and some bs moments that made me reload and lose an hour because I was dumb and didn’t quick save, but cyberpunk doesn’t even feel like a cdpr game. Which is good in some ways I guess that they were able to break their own mold.
Idk, there’s just a bunch of little issues still. But if this is what it’s like 4 years later I can’t even imagine what it was like at launch.
I picked up cyberpunk last summer (finally) and while it’s visually stunning and fairly immersive, I had some game breaking bugs where I had to reload several hours beforehand and redo certain missions until they triggered properly. Not once, but several times. And I didn’t even mod anything.
I think my favorite was fast traveling with Claire, ending up in the sky and falling out of the truck. Reloaded, did the mission again only to splatter myself and die because I got shot out of the truck. Third time she wouldn’t stop driving around the block. I let it go for a good half hour just to see if it would end but it never did. Eventually the AI just kept driving into the wall of a building. Reloaded….again.
There were a lot of others but that took me all afternoon just to finish that one race. I had probably a dozen similar issues throughout my playthrough and it really tanked my enthusiasm for the game. I’ll finish it eventually.
They did give out actual Gwent decks when you preordered the expansions. Idk who made them, Warner Bros I think, but they’re pretty good.
With budget pre builts, you’re usually sacrificing performance to an extent of cheap power supplys (that can blow up) and a tier or two lesser graphics unit for the same price as you would building it yourself.
Honestly, if you’re happy with the performance the steam deck provides then you should stick with that long enough to either realize your need for a purpose built desktop, or put it in a gen 2 steam deck down the road.
This is exactly what happened with the motherboard fiasco last time. Spoiler, nothing changed.
That, and there are way less console exclusives.
That FX-8350 is the problem.
I felt the same with the tomb raider reboots. The first one was great, finished it multiple times. Only got through the second one once. And then never finished the third.
Astroneer, Raft, and if you like mindless indie stuff Generation Zero.
Remnant 1 & 2 if you like souls type third person shooters.
Dungeon of the Endless and the new version Endless Dungeon.
Yikes the more you read down the article the more of a hole Bungie seems to dig.
The games shouldn’t be designed with upscalers to be used to hit desired performance. We’re already seeing it with UE5 (Remnant 2) where performance without upscaling is abysmal.
If they go this route, the hardware will age incredibly quick. It’s not sustainable, especially since DLSS is tied to hardware. It would be better if FSR were implemented since it can run on anything, but the main point is that games should not require upscale tech to hit minimum performance. That leaves zero room for improvement over the life of the product and gives the user less reasons to adopt it.
My opinion though. I thought Nintendo handled the switch great for what it was. I have high hopes for the switch 2 regardless.
18650 isn’t a specific type of battery, but a size. 18mm diameter, 65mm length, and 0 typically represents it being cylindrical in shape. 18+65+0
I thought the steam deck already had this. Admittedly, I’ve only had mine for about a month, but I don’t think I’ve ever seen it charge to 100%. I think 95% was the highest I’ve seen. It seemed like it had something similar to smart charge like Windows has.