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Joined 2 years ago
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Cake day: July 12th, 2023

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  • I had one of the Alienware Alphas with the 860m and desktop haswell 4130t. You could swap in a 4160 but your big enemy would be heat.

    I swapped the steam OS for windows and threw in some cheap 240gb adata ssd. Ran it for years.

    Only problem was the cmos battery would fail every now and again and I’d have to solder a new one in because Dell……

    Anyways, I was in it ~$400 and it was a great htpc. Only real problem was haswell couldn’t decode 4k YouTube.

    The steam controller I still have, and it’s quirky. But I like it for the mouse function.





  • I picked up cyberpunk last summer (finally) and while it’s visually stunning and fairly immersive, I had some game breaking bugs where I had to reload several hours beforehand and redo certain missions until they triggered properly. Not once, but several times. And I didn’t even mod anything.

    I think my favorite was fast traveling with Claire, ending up in the sky and falling out of the truck. Reloaded, did the mission again only to splatter myself and die because I got shot out of the truck. Third time she wouldn’t stop driving around the block. I let it go for a good half hour just to see if it would end but it never did. Eventually the AI just kept driving into the wall of a building. Reloaded….again.

    There were a lot of others but that took me all afternoon just to finish that one race. I had probably a dozen similar issues throughout my playthrough and it really tanked my enthusiasm for the game. I’ll finish it eventually.










  • The games shouldn’t be designed with upscalers to be used to hit desired performance. We’re already seeing it with UE5 (Remnant 2) where performance without upscaling is abysmal.

    If they go this route, the hardware will age incredibly quick. It’s not sustainable, especially since DLSS is tied to hardware. It would be better if FSR were implemented since it can run on anything, but the main point is that games should not require upscale tech to hit minimum performance. That leaves zero room for improvement over the life of the product and gives the user less reasons to adopt it.

    My opinion though. I thought Nintendo handled the switch great for what it was. I have high hopes for the switch 2 regardless.