• 10 Posts
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Joined 11 months ago
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Cake day: December 9th, 2023

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  • Yeah I think a lot of “gamers”/programming type people actually would look down on most of what farming really is and it is the reason there are so few genuine farming games.

    Stardew valley is actually a farming game in both mechanics and spirit. If you think the puzzle of growing your factorio farming machine bigger and bigger is the only interesting or desirable experience of running a farm you categorically don’t understand.

    Personally I haven’t managed to get into stardew valley myself but I respect the hell out of it.









  • I’m sorry I am not trying to dispute the spirit of your respose but I have to disagree, freight trains are thousands of feet long and haul unbelievably large quantities of material, the idea that it is inefficient to have a human (really a pair of humans) oversee and be responsible for a machine that large is laughable honestly.

    …so is the idea that there is a genuine shortage of people willing to work as conductors, it is a convenient lie companies tell to rationalize why nobody wants to work for them because they pay shit and respect their employees so little that they won’t even give them unpaid time for necessary doctors appointments (see recent action of US train workers).

    This point is even more true for passenger trains.

    It is a massive responsibility we can afford to pay two humans to do it, a certain micro amount of inefficiency is ok.



  • Yeah, this is classic class warfare and the trajectory of these things has been moving away from developers having any say for a long time, the difference now is that business majors have finally found a killer app to convince society it is ok to destroy software development as a decent career… it is called AI and it doesn’t actually matter if it works or not, the point is to convince people it is only natural and right to treat software devs like worthless commodified contract labor that is just around the corner from being entirely obsolete.

    I find it darkly hilarious how confident so many people who work in the software industry are that they aren’t about to have their future crushed by the rich. Again it really doesn’t matter if AI lives up to the hype at all, if AI fails to deliver and a market crash happens all the better since society will readily accept that as proof there needed to be a market correction on out of control labor costs for development, consolidation will occur and the labor of software development will be indefinitely and likely permanently devalued.

    This should be clear as day to programmers but people who program for a living tend to think understanding programming is a shortcut to understanding everything and it leads to hilariously naive views from otherwise apparently very intelligent people.

    Make no mistake this is the beginning of an awful era for game developers and software development.





  • You understood what I meant, please don’t assume I am interested in being corrected for silly grammatical mistakes : ) :) :)

    That is a really good point though, and in general I think this is a dark time for video game fans seeing so many devs that made our favorite games be tossed away by the corporations that profited off them.

    For one this bodes terribly for growth and innovation in gaming for the next 10 years, why go into the industry if creating one of the most sucessful esports games ever isn’t enough for a corporation to decide you are worth employing consistently? The state of things is a joke and a very destructive one at that.




  • The issue with paradox’s game design philosophy is what makes their dlc heavy approach so much more problematic.

    From a design point a mentality of “always more stuff and always room for more stuff” isn’t going to produce immediately compelling gameplay nor is it going to focus on stripping down fluff until that magic feeling of “the sum is greater than its parts” arises.

    Paradox games are almost never more than a sum of their parts, and frequently customers are purposefully made to feel by paradox that their formerly complete game is lacking and needs the new dlc to actually be a coherent full experience.

    From a design and profit standpoint, paradox is incapable of institutionally perceiving when a game design has justtt enough but not too much stuff for emergent and interesting gamestates to arise organically from the way stuff is put together (rather than from the mere presence of more stuff).