Nvidia module won’t build
how/why?
Nvidia module won’t build
how/why?
If you have 13/14 Gen Intel and it errors out with random SIGILL errors you are being hit by the Intel instability problem.
At least for me that was the only place where the instability surfaced before bios updates and tweaks.
On point summary.
And I was just about to write that I have confirmed SQLi is not possible to find out I have missed something that might in-turn make it possible! holy hell back to drawing board
Post edited with link to more information.
How did you fail?
VLANs (Virtual LANs) are for isolating devices from each other (while still being plugged to the “LAN” ports of the same router).
Matter of time, good while it lasted
https://github.com/usebruno/bruno
There is also https://github.com/hoppscotch/hoppscotch but the absence of offline local client was always a blocker
Registration hooks could be powerful
Stellaris with a friend, too much democracy (Helldivers).
Maybe this https://github.com/Alinto/sogo
You know what, I am gonna call skill issue.
I get that the “press R to join a group” can be overlooked or that not everyone has the intuition to click on the active missions on a planet (alright, these are currently bugged and do not refresh quick enough so always full).
But all one has to do is a quick google search to find out you just open the big holo planet and press R, there are also definitely worse offenders in cryptic/useless UIs.
I wouldn’t recommend putting ssh behind any vpn connection unles you have a secondary access to the machine (for example virtual tty/terminal from your provider or local network ssh). At best, ssh should be the only publicly accessible service (unless hosting other services that need to be public accessible).
I usually move the ssh port to some higher number just to get rid of the basic scanners/skiddies.
Also disable password login (only keys) and no root login.
And for extra hardening, explicitly allow ssh for only users that need it (in sshd config).
I don’t use nginx proxy manager but websocket has to be enabled for apps that use websockets (duh) - you would have to dive into docs or example infra configs to check if the service uses it.
Rule of thumb here would be to enable it for everything. Optionally you could check if the service works with/without it.
E: Websockets are used when a website needs to talk in “real-time” with the servers - live views and graphs will usually use it also notifications, generally if the website does not reload/redraw fully but data seems to change then there is a high chance it uses websockets under the hood (but there are ways to do it without ws, ex. SSE).
Example: Grafana uses websockets but qbittorrent web ui uses other means (SSE) and does not require ws.
borg backup with rsync.net
Borg does de-duplication and compression, I’ve used it for multiple things like backing up minecraft servers and it can reduce the final backup size by a lot (like 1-2 TBs to a hundred of GB, though that was with content that was highly compressible and didn’t change much over-time so the deduplication did a lot too).
There is also borgbase.com which looks a bit better and focuses only on borg repositories instead of also being compatible with just about any usual tools (eg rsync, rclone etc)
I would try momentarily replacing the defined dns servers with nameserver 1.1.1.1
and see if stuff improves, though the pull error would hint that docker did resolve the name but somehow didn’t get an answer.
Hard to guess what else could be a problem apart from some obvious stuff - check if the internet connection is healthy and stable (ping, watch for spikes in ms or drops, also any outgoing firewall filters?)
There is also FX which can do this too, additionally you can browse/download/upload files to/from the phone locally from PC through browser (the app opens up a web server).
The base game is already pretty packed, at least it was for me last time I played and it was 10/10 experience as they say.
Why does the headline seems to say new paid DLC is a problem? Considering this is the second one and there has been a shitton of bugfixes and QoL patches (and will be as the article itself says).
“Klei Entertainment Is Working On New DLCs For Oxygen Not Included, Alongside QoL Fixes” FTFY pcgamesn
We’ve consolidated all our code into a single repository – just clone ente-io/ente on GitHub, and you will have at your disposal a state of the art, end-to-end encrypted, full stack (mobile/web/desktop clients, the server, and a CLI to boot) alternative to Google Photos and Apple Photos.
You might want to focus on what you can do the most right now (fullstack) and change tracks later (embedded).
As a SWE in primarily python backends I can give you these ideas:
Also last time I heard there is always space for Java backend engineers (Spring Boot).
Focusing on fullstack you could try one of the big frameworks like Next.js (React), Nuxt (Vue) or Nest.js (backend framework) with static serving Vue/React (I might be wrong in these, I am not directly working with these tools).
Either way, personally, personal projects are cool but the main thing that counts is if you can navigate the problem space of the given field, not necessarily the absolute skill in a given framework (but definitely being a plus), for frontend it’s often about UI designs, UX etc and backends are about efficient representation of data, the processing of them and then designing something like HTTP API around them.
So choose any project you like, from websites to just processing-heavy HTTP backends (trading?), learn what problems you encounter and remember how to overcome them.
Afaik you can self-host the Renovate bot, though don’t remember if it’s fully open source & self-contained.