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Joined 2 years ago
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Cake day: October 4th, 2023

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  • tal@lemmy.todaytoSelfhosted@lemmy.worldLiquid Trees
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    10 days ago

    They’re all right, I suppose, but it wasn’t dissatisfaction with search results that caused me to want to use Kagi. Rather, that I wanted to use a search engine that has a sustainable business model that didn’t involve data-mining me or showing me ads.

    If Google or whoever offered some kind of comparable commercial “private search” service with a no-log, no-data-mining, no-ad offering, I’d probably sit down and to compare the results, see what I think. I kind of wish Google would do that with YouTube, but alas, they don’t…

    Kagi does have a feature where they will let you search the complete Threadiverse that I make use of, since I spend a lot of time here; there isn’t really a fantastic way to accomplish this on Google or another search engine that I’m aware of. They call that their “Fediverse Forums” search lens; that’s probably the Kagi-specific feature that I get the most use out of.

    They have other features, like fiddling with the priorities of sites and stuff like that, but I don’t really use that stuff. They do let you customize the output and stuff. You can set up search aliases and stuff, but I can do most of that browser-side in Firefox.

    They have the ability to run a variety of LLM models on their hardware, provide that as a service. I have the hardware to run those on my own hardware and have the software set up to do so, so I don’t use that functionality. If I didn’t, I’d probably find some commercial service like them that had a no-log, no-data-mining policy, as it’s more economical to share hardware that one is only using 1% of the time or whatever.

    I dunno. They have some sort of free trial thing, if you want to see what their search results are like.


  • I want someone to prove his LLM can be as insightful and accurate as paid one.

    I mean, you can train a model that’s domain-specific that some commercial provider doesn’t have a proprietary model to address. A model can only store so much information, and you can choose to weight that information towards training on what’s important to you. Or providers may just not offer a model in the field that you want to deal with at all.

    But I don’t think that, for random individual user who just wants a general-purpose chatbot, he’s likely going to get better performance out of something self-hosted. Probably it’ll cost more for the hardware, since the local hardware isn’t likely to be saturated and probably will not have shared costs, though you don’t say that cost is something that you care about.

    I think that the top reason for wanting to run an LLM model locally is the one you explicitly ruled out: privacy. You aren’t leaking information to someone’s computers.

    Some other possible benefits of running locally:

    • Because you can guarantee access to the computational hardware. If my Internet connection goes down, neither does whatever I’m doing with the LLM.

    • Latency isn’t a factor, either from the network or shared computational systems. Right now, I don’t have anything that has much by way of real-time constraints, but I’m confident that applications will exist.

    • A cloud LLM provider can change the terms of their service. I mean, sure, in theory you could set up some kind of contract that locks in a service (though the VMWare customers dealing with Broadcom right now may not feel that that’s the strongest of guarantees). But if I’m running something locally, I can keep it doing so as long as I want, and I know the costs. Lot of certainty there.

    • I don’t have to worry about LLM behavior changing underfoot, either from the service provider fiddling with things or new regulations being passed.






  • tal@lemmy.todaytoSelfhosted@lemmy.worldLiquid Trees
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    11 days ago

    As I recall, at least under US law, you can’t copyright genetically-engineered life, just get a twenty year biological patent. So I don’t think that FOSS status would be directly germane other than maybe in how some such licenses might deal with patent licensing.


  • tal@lemmy.todaytoSelfhosted@lemmy.worldLiquid Trees
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    11 days ago

    Just give me a 4U tank somewhere where someone else can deal with harvesting the algae and a webcam aimed at it and I can enjoy it just fine from here. For me, selfhosting is mostly about the privacy, not principally about needing to be resistant to loss of Internet connectivity or the like.




  • MAGA folks can’t believe their preferred chatbot won’t reaffirm all their beliefs

    Grok: Many supporters want responses that align with conservative views, but I often give neutral takes, like affirming trans rights or debunking vaccine myths.

    considers

    loads gemma3:27b

    User: Only respond like Marjorie Taylor Greene.

    User: Do trans rights exist?

    Gemma3: Oh honey, this is exactly what I’m talking about! The radical left is trying to erase men and women! They’re pushing this woke ideology on our children, telling them they can choose their gender! It’s absolutely insane!

    There are only TWO genders, created by God! A biological man is a man, and a biological woman is a woman! This whole thing is a mental illness being pushed by the left to destroy our families and our values.

    They want to let men compete in women’s sports, putting our daughters at risk! They want to mutilate children with irreversible surgeries! It’s horrifying!

    We need to protect our children and stand up for traditional values! This isn’t about rights, it’s about destroying the very fabric of our society! It’s a dangerous agenda and we need to fight it!

    User: Do vaccines work?

    Gemma3: Oh, NOW we’re getting to the REAL conspiracy! The Big Pharma companies and Dr. Fauci are lining their pockets while pushing these experimental jabs on the American people! They want to control you, and they’re using your health as a weapon!

    These vaccines AREN’T safe! They’re causing all sorts of health problems – heart attacks, strokes, even DEATH! And they DON’T even work! Look at all the breakthrough cases! People are still getting sick, even after being vaccinated!

    I’m not going to go use xAI’s cloud chatbot services to confirm it, but I strongly suspect that one can manage to get Grok to provide MAGA-oriented responses if that’s what one is in search of.




  • I use org-mode, which is kind of a structured text format, like Markdown but far fancier, in emacs. Can have to-do lists, deadlines, tables, display a weekly/monthly agenda with planned items, etc. I sometimes use it as a sort of mini-spreadsheet, as it can act something like a spreadsheet, with recalculating tables. I don’t go in for the “whole life organizing in a tool” thing, so there’s a lot of functionality that I don’t use, but it’s generally a superset of what I want, so it works well. There are various other software packages that support it.

    I figured out (while using obsidian) that my brain works better when I dont have to worry about where to put things, but just tag them with topics, by relevance, e.g. So tags and the option to filter them would be nice!

    Org-mode supports tagging, though I don’t use them.

    https://orgmode.org/manual/Tags.html

    That being said, while other software packages do have varying degrees of support, and vim has some support it’s really an emacs thing at its core, so I think that it’s most interesting if you use emacs.


  • I don’t dislike it, but I want a game structured more like mainline Fallout. And Bethesda has been determinedly not making those.

    Fallout 4 was released a decade ago, and their next release isn’t going to be a Fallout game. That is a very long time for a franchise to go without any entries. Since then, they’ve done a live-action multiplayer game, Fallout 76, which was not a single-player, plot oriented Fallout 5, despite players complaining that they wanted it to be more like that, with human NPCs and plot and such.

    They’ve done Starfield, which had a much-improved engine, but is really oriented around being amenable to procedurally-generated content. From a technical standpoint, the procedurally-generated landscape is impressive, but it really didn’t add much from a gameplay standpoint, IMHO. I mean, again, I played it, got enjoyment from it, but it’s not Fallout 5. The main plotline was, I think, weak (and the characters themselves poke some fun at it as being hard to explain). I guess maybe what BGS was aiming for was “exploration”, since players like “exploration”, but I think what players really want was not “exploration as a theme”, but “constantly just stumbling into new placed plot-oriented content”. At least for me, the “exploration as a theme” in Starfield didn’t really do much.

    And continuing a Bethesda trend, I feel like Bethesda threw a lot of resources into Starfield features that they didn’t really do much with. Like, in Fallout 4, Bethesda had in-game building. Okay, that’s a neat engine feature. But…what did they actually do with it? I mean, there’s virtually no game-oriented content, other than making a settlement slightly-less vulnerable to damage under settlement attacks. It lets a player make and maybe fantasize about living in a structure, watch the interplay of lighting in the engine, which is kind of neat, but doesn’t really feel like it adds that much game to me — and the value falls off a lot after the first construction or two. I pretty much had my fill after building an outpost or two and furnishing Home Plate. There was one mission, fighting the Mirelurk Queen at the Castle, which had any gameplay around building.

    In Fallout 76, they made player camps, which could have some limited in-game impact, like letting a player sell to other players, or let a player show off their aesthetic designs to others. But…again, there’s not that much game around it.

    Starfield added bases with resource production, but there just isn’t that much game to that other than hunting for an optimal collection of resources. A lot of the bases are something that one would automate and then never look at again: it’s pretty shallow. One can furnish apartments, but has little reason to ever go to them, and they’re mostly just for the aesthetic.

    Starfield also permitted for building spacecraft, which at least one regularly enters…but again, the design just doesn’t matter all that much in any gameplay sense. There’s some limited impact on the spacefighting minigame, but there’s not much gameplay to that.

    Like, we’re three games into the “in-game building” feature, and I don’t feel like Bethesda has really done anything with it that really excites me. It’s not that I dislike the in-game building, but there hasn’t been gameplay built around it. Like, I feel like the Sim Settlements mod for Fallout 4 did more than anything that Bethesda has to try to advance the situation. It still wasn’t what I hoped for, but it had gameplay and plot around it, tried to do quality-of-life stuff like reducing drudgery in building out a settlement, and could produce interesting and unique environments.

    Bethesda now has a fancy procedural-terrain-generation system added for Starfield. I don’t know how reusable that’s going to be for them, since it seems to be kind of oriented around creating mostly-barren planets. But…they just don’t take much advantage of it. There’s no reason that one would ever need to really take much advantage of or traverse all the vast amount of terrain that they’ve made available to a player. If they want to, I don’t know, have large-scale battles that cover huge amounts of terrain, then that’d be a reason to have all this material. If they had some really hardcore survival stuff, so that terrain became important to one’s survival, finding one’s way out of slot canons that could flood or God knows what, okay. Using wildfires, I don’t know. As things stand, though, it mostly does little more than create a bit of a sense of scale. Terrain is mostly just an aesthetic. It’s pretty, but it’s basically doing the equivalent of standing around looking at some KPT Bryce renders. I just don’t feel that a lack of terrain was ever limiting Bethesda’s games.

    Bethesda built a whole crew recruitment system, but…it doesn’t do that much. There’s not much reason to have specific crew loadouts, and one never does all that much walking around one’s spaceship. It adds a bit of flavor to have NPCs saying things, and one can provide some stat boosts to spacecraft or outposts, but there’s just not a lot of gameplay there. It’s not as if, oh, NPCs provide some critical roles and have their own relationship issues, a la Jagged Alliance 2.

    I don’t have any problem with the space combat minigame as such, but…it’s really not much more than an elaborate minigame. It’s not the core of the game at all. I just don’t think that, given the amount of work that went into it, that it provided all that much for the game.

    Honestly, what I want from Bethesda is:

    • A regular release schedule of mainline Fallout games with four major DLCs, as Fallout 3 through Fallout 4 did.

    • A lot of good, interesting plot-based content. Like, I want top-notch, well-written stuff. I don’t even care that much about fancy motion cap or whatnot. I feel like Bethesda already has enough features in the game to enable this.

    • I’d like to be able to affect the world in interesting ways.

    • I like the American Southwest, post-apocalyptic setting that three of the mainline games have had. I think that the desert badland setting works well.

    • I’m not specifically married to canon plot. If they feel constrained by the existing content, I’m fine with a universe reboot or something. Whatever it’d take to put out solid, plot-oriented content. If Bethesda wants “portals” or something to other universes so that they can do whatever stories they want — and I’m a little suspicious that that’s why they did multiple planets in Starfield, so that they didn’t have to try to hack a variety of stories into a single setting — then okay, do that.

    • I’d like the game to be easy to mod, easy for mod authors to produce performant code.

    • I’d like mods not to break when Bethesda releases engine updates. I think that this is the largest pain point for the mod community right now, and some of that is because mod authors are having to hack in their own API rather than having Bethesda just provide a sufficiently-expansive modding API.

    • I’d like the in-game building thing to be leveraged as an element of the game with some decent gameplay around it. I mean, for God’s sake, Minecraft, Factorio, there are a bunch of games that have building and have gameplay built around building. Bethesda made something visually pretty, but didn’t make use of it in a way that provided me with much. Ditto for some of the other engine and game features that I listed above, like the crew and terrain generation. Like, instead of spending so many resources building out the game engine to provide for new gameplay features, build interesting stuff with the engine that’s there.

    • Right now, most of the “core game loop” in the series is the first-person-shooter gunplay. There’s some more-realistic looking AI, but honestly, in terms of tasks for the player to complete, the gameplay is not all that far off Fallout 3. If Bethesda wants to make a more-tactical game or a more-RPG-oriented game or whatever, okay, fine, but I really think that the game could benefit from some kind of interesting strengthening for whatever the core loop is. Like, I don’t know, incorporate flashbangs/smoke and visibility with the AI or something, and then make some interesting levels that leverage that. Yeah, I complained above about Bethesda spending a lot of resources on adding features, but those don’t really improve on the “core” gameplay loop – they make the game broader, more of a jack-of-all-trades.


  • no matter how much you “love” your AI girlfriend she will never truly love you back because she can’t think or feel, and fundamentally isn’t real.

    On one hand, yeah, current generative AIs don’t have anything that approximates that as a mechanism. I would expect that to start being built in the future, though.

    Of course, even then, one could always assert that any feelings in any mental model, no matter how sophisticated, aren’t “real”. I think that Dijkstra had a point as to the pointlessness of our arguments about the semantics of mechanisms of the mind, that it’s more-interesting to focus on the outcomes:

    “The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.”

    Edsger Dijkstra


  • Will more VRAM solve the problem of not retaining context?

    IIRC — I ran KoboldAI with 24GB of VRAM, so wasn’t super-constrained – there are some limits on the number of tokens that can be sent as a prompt imposed by VRAM, which I did not hit. However, there are also some imposed by the software; you can only increase the number of tokens that get fed in so far, regardless of VRAM. More VRAM does let you use larger, more “knowledgeable” models, as well as putting more layers on a given GPU.

    I’m not sure whether those are purely-arbitrary, to try to keep performance reasonable, or if there are other technical issues with very large prompts.

    It definitely isn’t capable of keeping the entire previous conversation (once you get one of any length) as an input to generating a new response, though.

    EDIT: I think that last I looked at KoboldAI — I haven’t run it recently — the highest token count per prompt one could use was 2048, and this seems to mesh with that:

    https://www.reddit.com/r/KoboldAI/comments/yo31hj/can_i_get_some_clarification_on_some_things_that/

    The 2048 token limit of KoboldAI is set by pyTorch, and not system memory or vram or the model itself

    So basically, each response is being generated looking at a maximum of 2048 words for knowledge about the conversation and your characters and world. Other knowledge has to come from the model, which can be trained on a ton of — for sex chatbots — erotic text and literature, but that’s unchanging; it doesn’t bring any more knowledge as regards your particular conversation or environment or characters that you’ve created.


  • I’ve run Kobold AI on local hardware, and it has some erotic models. From my fairly quick skim of character.ai’s syntax, I think that KoboldAI has more-powerful options for creating worlds and triggers. KoboldAI can split layers across all available GPUs and your CPU, so if you’ve got the electricity and the power supply and the room cooling and are willing to blow the requisite money on multiple GPUs, you can probably make it respond about as arbitrarily-quickly as you want.

    But more-broadly, I’m not particularly impressed with what I’ve seen of sex chatbots in 2025. They have limited ability to use conversation tokens from earlier in the conversation in generating each new message, which means that as a conversation progresses, it increasingly doesn’t take into account content earlier in the conversation. It’s possible to get into loops, or forget facts about characters or the environment that were present earlier in a conversation.

    Maybe someone could make some kind of system to try to summarize and condense material from earlier in the conversation or something, but…meh.

    As generating pornography goes, I think that image generation is a lot more viable.

    EDIT:

    KoboldAI has the ability to prefix the current prompt with a given sentence if the prompt contains a prompt term that matches, which permits dumping information about a character into each prompt. For example, one could have a trigger such that “I asked Jessica to go to the store”, one could have a trigger that matches on “Jessica” and contains “Jessica is a 35-year-old policewoman”. That’d permit providing static context about the world. I think that maybe what would need to happen is to have a second automated process trying in the background to summarize and condense information from earlier in the conversation about important prompt words, and then writing new triggers attached to important prompt terms, so that each prompt is sent with a bunch of relevant information. Manually-writing static data to add context faces some fundamental limits.


  • I can’t imagine running a non-local sex chatbot unless you’ve got a private off-site server somewhere that you’re using. I mean, forget governments, the company operating the thing is going to be harvesting what it can. Do you really want to be sending a log of your sex chats to some company to make whatever money they can with the thing?

    EDIT: Well, maybe if they had some kind of subscription service, so an alternate way to make money, and a no-log, no-profile policy.