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Joined 1 year ago
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Cake day: June 11th, 2023

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  • while leaving it in a reasonably functional (playable) state.

    This, right here, is the insane bit that shows no understanding for the complexities of either hosting servers or programming. Now if they had limited that in any way to games that require the online component only for some sort of license check that would make sense but they haven’t. They expect the publisher to somehow turn a game from a state that requires online servers into one that does not and 99% of the comments in this thread and others on the initiative show that gamers do not understand the amount of effort that requires.

    Now if they had demanded a removal of any online license check/DRM mechanism from games that only require the online connection for that, sure, that would have been fine.

    Or, more aimed at the cultural preservation aspect, if they had demanded that game publishers should release all source code and assets before killing off a game so the community can develop some solution to keep it running, that would have made sense, even if it would have been hard to achieve politically.

    However none of that nuance is in there, the whole initiative seems to be developed and supported by gamers who have never written a line of code or run a server that wasn’t specifically designed to be run by laymen.




  • From what I remember of the past posts about this I did not sign it because it had some stupidly amateurish phrasing in there that did not make any distinctions between companies doing something actively to sabotage continued use (e.g. DRM), simply not selling it while copyright prevents anyone else from archiving it, simply turning off the servers for some multiplayer title, forcing always online for singleplayer titles and companies not doing something actively to change it to run on new hardware and operating systems. The way it read it was basically demanding companies do the last one forever which is never going to happen.