minus-squareteegus@sh.itjust.workstoGames@sh.itjust.works•Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questlinkfedilinkEnglisharrow-up17·8 months agoThey are saying: do the most important bits first, so that if you run out of time, you still have the important parts in place. linkfedilink
minus-squareteegus@sh.itjust.workstoGames@sh.itjust.works•With Braid remake, an influential indie returnslinkfedilinkEnglisharrow-up1·1 year agoBraid was a fun game, would be interesting to try the new puzzles linkfedilink
They are saying: do the most important bits first, so that if you run out of time, you still have the important parts in place.