The steam documentation mentions for keys that while it is OK to run sales on different platforms at different times, the steam store must have similar sales within a reasonable time period, and he base price must not be higher on steam.
Thinking about it there are also multiple FLOSS games that are free on GitHub/Linux repos but paid on Steam. For example Mindustry and Pixel dungeon.
Looking at steam’s own policies, this is true for steam keys, but there is an an going lawsuit that claims steam also makes this apply to non steam-enabled games: https://arstechnica.com/gaming/2021/07/valve-issues-scathing-reply-over-the-facts-behind-a-steam-antitrust-case/
But looking mosre closely than I did previously this is based on:
So I don’t really know, but if what valve says is true (which looks like it is), then I don’t see any monopoly abuse indeed.
They do have a monopoly, but it’s in large part for providing a better service. As a Linux user, I prefer Valve 100% over Epic that buys Rocket league and discontinues linux support. I do prefer Itch and GOG for the possibility of no-DRM games, but I’ve got to say it’s overall a worse experience (no auto updates, no social features etc…)
I made my initial comment after watching: https://www.youtube.com/watch?v=mOEG5qmMQas which suggested that Steam applied the MFN for non steam - enabled games too, but was done prior to Valve’s response.
They don’t have a client but both allow you to just download the game and run it from a .sh
that installs it in the local folder. That’s enough for me but I agree it may not be for everyone.
Not even Cyberpunk or the Witcher could sell more on gog than on steam even though you knew that there the developers got 100% of the money spent.
Most gamers don’t know and/or don’t care, so they will take the least resistance path, which is Steam.
Steam has a “most favoured nation clause” which prevents companies from actually selling for cheaper on other platform. This is how steam maintains its monopoly. If it were possible for CD Projekt Red to sell it cheaper outside of steam it would force steam to actually charge developers less.
Edit: see below, it’s actually not that clear.
Itch and GOG have decent linux support
I did not know that. That’s not cool
.edu
Education (MURICA)
.edu
is not only american. For example I know many schools in France have .edu
domains and emails, and I believe it’s the case in many more countries.
Yes, I find the current UI very hard to understand at a glance.
Yes but those are in general a couple of bytes at most. The average comment will be less than 1KB. Metadata that goes with it will be barely more.
On the other hand most images will be around 1MB, or 1000x times larger. Sure it depends on the type of instance but text should be a long way from filling a hard drive. From what I’ve seen on github the database size is actually mostly debugging information, so it might explain the weirdness.
The 700MB are the postgres data or everything including the images?
I’m under the impression that text should be very cheap to store inside postgres.
If you want to do something about it: https://www.youtube.com/watch?v=w70Xc9CStoE