• 0 Posts
  • 11 Comments
Joined 1 year ago
cake
Cake day: July 11th, 2023

help-circle




  • It’s because most game devs are owned by publicly traded companies; shareholders searching for constantly improved earnings man’s that games are rushed out the door, incomplete and packed to the gills with monetisation.

    Balder’s Gate 3 is a perfect counter-point to this mindset; games can only launch once - so launch it properly.

    As an aside; I do wish that there was a millennial billionaire who grew up playing some Konami classic titles, and were in a position to take over the company, take it private and focus on restoring it to its former glory. But there is no such thing as a benevolent billionaire, so it’s just a pipe dream.


  • Yes, over 2.5 years of heavy use; Including ~8hrs of spreadsheets and SQL (Mon - Fri), in addition to waaay too many hours of WOW (fixed HUD) than I’d care to admit.

    Consider also then, that Wulff Den ran an OLED Switch for 18,000 hours (two years straight) at max brightness, on a relatively “cheap-quality” (his words) panel: YT link

    Additional point: My iPhone Xs was my daily driver until 18 months ago, and now has been relegated to a baby monitor duty (static video for ~18hrs a day) and also does not have any burn-in visible. The brightness on it isn’t cranked all the way to 100%, but neither I would your desktop.

    LG and Samsung (the key W-OLED & QD-OLED manufacturers) have implemented firmware-level optimisations to ensure that burn-in is minimised, if not outright eliminated in real-world situations. Again, refer to the Wulff Den video for the amount of effort he had to go to in order to cause the burn-in he did.

    All I’m advocating for is not taking “the Internet says” as gospel, as a LOT of the OLED information is either outdated or irrelevant (cheaper/seconds OLED panels from tertiary manufacturers who omit maintenance cycles from their firmware).