Don’t worry bro, if we make a terribly designed system that directly benefits our bottom line, we will totally fix it and make it fair. Trust us.
Don’t worry bro, if we make a terribly designed system that directly benefits our bottom line, we will totally fix it and make it fair. Trust us.
You should consider actually reading the posts you are replying to.
September 12th for the new iPhone.
Holy shit Yatzee is still at it? Good for him.
But to know for sure we’d need statistics which we don’t have.
Precisely my point.
It’s basically just a really elaborate angry comment on a SanDisk SSD. Sucks that you lots your data, but it’s a single failure that could happen to basically any drive. Back up what you care about. Absolute waste of time ‘article.’
Only appreciating the big flashy outcomes of science is exactly how you end up with no science funding. Iterating and improving something is important work that should be applauded.
No, I’ve never heard of it. Thanks for the suggestion!
Honest to god doublethink right here.
Party-based RPGs like Baldur’s Gate or Pillars of Eternity. I absolutely love this style of game, but it feels like there are precious few titles to choose from. Anyone know of any hidden gems?
I contend that there are more games out there now that are made for the sake of making them than ever before. It’s just that fewer and fewer of these games are AAA titles. The indy scene is really what are making these games nowadays.
Yes I’ve seen this bug as well. Very strange, and definitely feels like a vulnerability of some sort.
There are certainly many games that shouldn’t have limited inventories that have them, but I also think there are many games for which a limited inventory enhance the game. I do enjoy games that make me make decisions about what I want to take with me and budget my inventory space when it makes sense.
The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.
Pretty much any mechanic that just takes away control from the player is a bad one. It’s much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.
There’s a massive difference between one’s intentions and the consequences of one’s actions. They are only talking about their intentions, while the rest of the community is bringing up the inevitable consequences.
When we all started using Chrome to get away from Microsoft’s web stewardship that arose from everyone using IE.
I feel this. Gaming for me is about getting better at the game, and playing with it’s systems. I think it’s why I typically gravitate towards competitive games over story ones. But having the time to master competitive games is proving more and more difficult as time goes on.
Yes, having state-run instances of federated social media would be an excellent way to both legitimize the fediverse and remove some of the control that these mega-corporations have. There’s no reason why privately- or corporate-run instances could not exist alongside these instances, and would still serve to combat potential state or corporate censorship.
I wonder what the reaction will be from the companies hiring Google’s advertising services. On the one hand, Google is clearly ensuring that they get as much money out of the deal as possible, but it also must lead to more people seeing the advertised brand, likely even encouraging it’s sales. The author suggests that this is a bad deal for companies working with Google, as well as Google’s users, but I can’t help but think that the companies purchasing ads from Google are coming out ahead on this one.