

That’s hilarious, but not really the same thing.
That’s hilarious, but not really the same thing.
Proton is amazing, but it’s entirely overhead translating library/system calls to Linux. It’s accurate to say they run better on SteamOS, not to say Proton is making it run better.
Now maybe Proton makes them run better than a janky but native Linux port, but that’s a separate statement about games being better optimized on Windows.
Oh, I see what you mean, fair enough.
Duke Nukem Forever did ship… Years late and it was a total mess of a decade’s worth of gimmick mechanics that killed the franchise, but it did make it out the door.
Still fits as a cautionary tale about switching engines, I just had to double check I didn’t hallucinate that game.
They really did you a favor by breaking your existing, paid for software and then designing a chip to emulate another processor to fix the problem they made.
Anyway, enjoy your low power draw. I’ll be over here running my whole Steam library on a handheld device that costs less than your RAM upgrade.
I mean, yeah, that’s what happens when you still want to be 32 bit compatible. It’s also why I said they were ELF64 when needed. My only point was that it’s not like Valve just shipped a bunch of 32 bit binaries and called it a day or x64 support was some kind of after thought that needs future support.
Oh, you were still talking about emulating an x86 binary? That’s kind of a weird comparison because if you’re running Linux and want to run x86 software you can just do it on x86. No corporation is forcing you off of the game’s native architecture.
Right, I’m not talking about Steam, I don’t think misk was either, the context is Apple transitioning to ARM silicon.
Also Steam definitely runs native 64 bit on x64 systems. It’s intended to run in either environment, and so will have 32 bit deps, but if you start Steam, the actual executables you’re running (e.g. ~/.local/share/Steam/ubuntu12_64/steamwebhelper) are 64 bit ELFs when needed. And, of course, games run in 64 bits and link to a 64 bit steam client library.
Linux on ARM is stuck in the mud? Huh? Everything works fine on ARM, including the desktop. There are like a billion ARM devices running Linux right now.
Or did you mean Linux on Apple hardware? Because that’s by design.
Unless you can launch offensive weapons at other racers or eat shrooms to speed up or literally launch your car off of a vertical ramp into the sky and it turns into a glider in Forza, I’m pretty sure these games aren’t even in the same genre.
I had to give up on Soulslike games. It’s not that I can’t do it, it’s that every boss makes me feel frustrated for 30 mins to an hour and I’m cursing a blue streak, pissed off when I’m supposed to be having fun. Not worth it to me or my blood pressure.
Hell yeah, congrats! I get back into DCSS every few years but I have only escaped with the orb once, a lucky MiFi run. Just getting there is huge!
Flak cannon all the way, but I spent many days in high school instagibbing my friends so the shock rifle does hold a special place in my heart.
The way the first paragraph is written made me think this is a garbage AI article, but I guess it was a joke. I hate this future.
I’m with you, I’m having a blast, but I think the reactions are because of the idea that it would be a Skyrim type game and… It’s not really even trying to be that. Like you said, it’s an ARPG, the roleplaying is basically just dialogue and most of the game is really well done exploration and combat.
Yeah, I was watching Potato McWhiskey and this is his take. They have metrics that show most people don’t actually finish a game and that indicates a pretty big flaw in game design.
One interesting thing the devs brought up was the ability to pivot from one civ to another based on new information. Like if you discover your continent is mostly plains and horses, then maybe your next iteration looks more like the Mongols, with bonuses to cavalry. If your early conquest didn’t go off, maybe you pivot to a more science or culture oriented civ.
I don’t hate these ideas, it just depends on how it actually feels in game.
It’s subjective. Easy builds can be super fun. Especially if you earned it by getting some gear. It’s also an accessibility issue. Not everyone is 25 years old with lightning reflexes (or, conversely, not everyone has 20 years of history with the genre).
Anyway, my point was only that if you’re bored with being OP, try something different. If you think you’re invincible but killing things is a slog, maybe shift your gear to be more offensive etc. The way these games work, difficulty is entirely up to you.
I enjoyed D3 and D4, I think they both do difficulty well (at this point, D3 was stupid at launch). In both there are now hundreds of fine grained tiers you can shift up or down to find the right difficulty for your gear/build/skill.
That said, holding down a button to win is more of a build issue unless you’re running embarrassingly low difficulty. There will always be easy builds and more challenging, technical, timing based builds. Finding a fun build is part of the fun of ARPGs.
I feel guilty about it, but I appreciate the monthly pass. I played EUIV for exactly one month, at a total cost of like $7 (got the base game for free at some point) with all the bells and whistles. It seemed like a good compromise because you’d have to pay it for years at this point to cover the DLC out right, but it is a disgusting level of rent seeking behavior.
Now it bothers me that I’d need to put another $7-$10 into the machine to access those saves, but not as much as if I’d throw down hundreds of dollars on it to own the content for a 10 year old game.
On the one hand, this is sort of what betas are for.
On the other hand, doesn’t this game require secure boot for anti-cheat? I thought making your multiplayer game enforce security policy meant it was impossible to cheat!?!? Get fucked EA.