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Joined 1 year ago
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Cake day: June 10th, 2023

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  • It’s not incredible. The crew 2 is overall a very okay game that didn’t need to exist, they could have easily remastered the crew 1 and make a better game. The coop is basically you get to play through any race including most story related ones with members of your party and if someone from your party wins you all get the progression. This means nothing as progressing is generally quite easy since the bots usually have way worse cars than you because getting parts upgrades is easy. Also the story isn’t anything to write home about, it’s the now classic “influencer drives car good”, unlike the crew 1 which at least tried.


  • I’ve finished all missions.

    Honestly? It’s fine. The game is worse than the crew 1 (the map is considerably smaller despite both depicting the US, and the upgrade system feels worthless), but I’ve never felt the need to pay to get anything, and beyond 1 pop up on login, I’ve never even looked or been made to look at the store. If you’re after top performance in online races then probably most people in the top of the rankings paid to be there, but imo the crew 2 is simply not a good multiplayer competition game. For solo or coop, you’ll outclass the bots most of the time, the challenge is against yourself.




  • I’m not fully familiar with the overheads associated with all things going on on a chipset, but it’s not unreasonable to think that this workload, plus whatever the chipset has to do (hardware management tasks mostly), as well as the CPU’s other tasks on similar interfaces that might saturate the IO die/controller, would influence this.

    B350 isn’t a very fast chipset to begin with, and I’m willing to bet the CPU in such a motherboard isn’t exactly current-gen either. Are you sure you’re even running at PCIe 3.0 speeds too? There are 2.0 only CPUs available for AM4.















  • So to be clear, you want traffic coming out of your VPS to have a source address that is your home IP?

    let’s go back to fundamentals and assume for a second that your VPS provider allows these packets out and your VPS initiates a TCP connection like that. It sends a TCP SYN with source: home address and dest: remote.

    The packet gets routed to the remote. The remote accepts and responds SYN/ACK with source: remote and dest: home address.

    Where do you think this packet will get routed? When it gets there, do you think the receiving server (and NAT gateways in between) will accept this random SYN/ACK that doesn’t appear to have a corresponding outgoing packets sent first? If so, how?