

Ngl I stopped reading your comments after you equated generative AI to slavery and revealed that you are a troll arguing in bad faith
Ngl I stopped reading your comments after you equated generative AI to slavery and revealed that you are a troll arguing in bad faith
It’s literally just implementation and they’re both statistical models, but 👍
If you disagree, explain how. I’ll wait
no wonder you hail AI as good
When, exactly, did I? I called them both janky dogshit, but simply pointed out the very real hypocrisy of supporting procedural generation while hating generative AI.
Literally everything you just said applies to procedural generation, except that it is demonic because that’s just silly
by your logic, slavery would be excusable. That’s the argument you’re making.
I’m sorry, we’re talking about the implementation of generated content in video games. That only works if it’s EQUIVALENT to slavery, it’s not (which you yourself said in an attempt to have it both ways lol), so “my logic” does not apply to slavery… Dude.
Yes, of course I did, it would be gross of me to let that slide
Totally valid, mutually conceded. I’d bet we can agree that the current climate of games generally praises procedurally generated content, regardless of how we experienced its history.
👀 SLAVERY??? Come on man. Outrageous.
theunknownmuncher thinks it’s somehow inconsistent to be against generative AI while being ok with procedural generation, which implies that they think they’re equivalent in some way.
It’s genuinely wild that you wrote this and then minutes later tried to make a “comparison but totally NOT equivalency, guys” to SLAVERY. 🤦🤦🤦
EDIT: btw, not that it matters at this point, but that’s not what a simile is. It is analogy, though, but a super flawed and shitty one
Your previous comment proved my point, thanks
both are used to produce more content with less effort. There’s your equivalence.
Bingo.
As if the reason people don’t like generative AI is because it makes bad games.
Nice, point proven. 😎 If it doesn’t make games bad, then the complaints are simply invalid and bandwagoning, and developers cannot be faulted for using it. LOL
I’m not and it’s always been consistently praised.
LOL care to educate us on why a statistical model is unacceptable while a procedural model (also statistical 🙃) is acceptable, then? 🤔 I’ll wait.
(reality: it’s a minor implementation detail and has no relevance to the user)
And yet you couldn’t describe one aspect of the differences 🤔
Super weird take, honestly. Procedurally generated content gets no hate, despite it being janky dogshit, too.
EDIT: lol your downvotes don’t make your opinion more consistent
If it can power up and decrypt the docker volumes on its own without prompting you for a password in your basement, it will also power up and decrypt the docker volumes on its own without prompting the robbers for a password in their basement
Steam controller off ebay?
Nope! It actually is mathematically how it works. Upscaling does not amplify NOISE, like eg surface boiling, although it does introduce many other artifacts. Noise, specifically, would be smoothed. The problem with upscaling is actually not noise, but oversmoothing, which is why it’s paired with sharpening. You can just look at an upsampled signal to see how noise is affected. Boosting gain would increase noise; interpolating samples does not increase noise.
You can test it yourself and see, just go ahead and disable the FSR and frame gen gimmicks entirely while keeping ray tracing on. Hell, disable all AA and motion blur while you’re at it, and really take a gander at what actual, unblurred ray tracing looks like.
Edit: also, “with low quality upscaling” lmao I’d love to hear what the implied “high quality upscaling” does differently 😂 something right? It’s totally different!!
That’s not down to graphic card.
Yeah. That’s literally my point. Ray tracing just isn’t there yet. Has nothing to do with GPUs.
Surprisingly, Oblivion Remaster running Unreal Engine 5 doesn’t have this issue even on RX 9070 XT.
Because you have aggressive upscaling and frame gen enabled, so you’ve blurred your screen to the point that details like boiling are lost and then artificially resharpened your screen with the details that an AI is guessing were there.
Disable these and set to render natively and enjoy the analog static
Are you kidding…?? I wish that was true. The worst I’ve seen it is in Marvel Rivals. It’s pretty bad in S.T.A.L.K.E.R. Heart of Chernobyl as well
Rust
No Man’s Sky was one of the most hyped video games in history due to procedural generation. The fact that they botched it on release is not relevant.