Quality of life has improved pretty significantly, the formula has stayed the same, and now there are more Pokemon with more unique properties. It was linear in just about every direction until the latest switch games.
Quality of life has improved pretty significantly, the formula has stayed the same, and now there are more Pokemon with more unique properties. It was linear in just about every direction until the latest switch games.
Tipping is a exploitive behavior used to underpay staff with a high variance system. Employers need to pay a living wage.
50 hours
It’s an artistically gorgeous game. The details are amazing. It has a high level of polish. Not a single bug.
You are an average shitty user asking for sources and down voting., The fact you liked the game shows it was a business success. But given how poor the execution was, many of us die hard franchise fans would label that response as an apologist. Diablo 3 took 2-3x as long to build, launched with full set armors, full acts, developed a new game engine and still failed at launch. Diablo 4 had roughly 40 uniques? At launch and the Uber uniques were impossible to get. Wow models were used for mounts and mobs. Classes from d3 used the same animations, the dark way was a single dungeon floor was used to at least 15 quests. The story mission was sold as a single act that is added to in the future so they didn’t even write a full story. Please don’t act like it’s perfect
The game is a heart breaking disappointment and a flagship example of enshitification. But the product managers delivered an amazing hack job. They retooled an existing engine, reskinned it tweaked some colors, and added item rolls and launched very quickly after the immortal failure.
The game delivered because the base design was functional, most of the failures came from the new loot system storing cache between players, not being able to scale mob size, lack of qa, lack of added art. All of which can be explained by the rushed time line. But the game sold ungodly amount of copies, just because of the name. Minimal investment and massive payout means it was a business success, although the players are still pissed that the original game designer had no idea what was fun. After the bad press activation did they try clean house but the damage was done.
💯 It was never hard, you just didn’t know the rhythm yet. Any game that is too lazy to figure out scaling just gets relabeled as a souls game. You’ll get the same experience playing most games without equipment.