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Cake day: July 1st, 2023

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  • This is a tricky one, honestly, because the steam deck straddles the line between PC and console.

    If you were a Sony fan, you’d be rightfully upset if Sony released a new PlayStstion every year, and made new games only for the new hardware. It’s just not long enough to feel the hardware has ran its lifespan, and you feel cheated.

    Conversely in PCs, the expectation is that the hardware slowly improves constantly, and new hardware doesn’t stop you playing all the latest games on your old hardware; the only limiting factor is how far your old hardware can be pushed before the performance is too poor. And that is YOUR choice as a user, not an artificial choice imposed on you.

    I’d expect that any Steam Deck 2 is going to be more like the PC model - it won’t create exclusives or stop people playing the new games on their old deck, it will simply be better and faster.

    So on that basis I wouldn’t personally have a problem if Valve put out a deck every year.

    All that said however, I think waiting several years is the smart business move. People have longer to enjoy their hardware while still feeling like they have the “latest model” - it’s psychologically better from the consumer perspective.

    There may also be an argument that longer release cycles makes things less complicated for devs (less devices to test on) and also keeps the hardware going for longer, because devs will be incentivised to optimise performance for the current deck (which they might not be as much after a new one comes along)






  • I’m sure what Intel are doing right now is having both their tech people and their lawyers frantically explore any and every option which might let them get out of this.

    Which is why there is radio silence, because they don’t want to make any statement which admits liability, or even acknowledges the problem.

    But yes, if the problem is real they had better suck it up and recall the whole lot.




  • From the image I assumed this was about a game called “10 minutes of gameplay” which was under threat of being cancelled, but it has loyal fans waiting and “Nobody wants it to die”

    As for how my brain could assume even for a second that 10 minutes of gameplay could be a genuine game, I imagined it must be aomething with a time-looping mechanic that does the same 10 mins over and over.

    I also thought the name must be intentional satire, and a self-referential poke at those people who believe the length of gameplay is what makes a game good, and want hundred-hour collectathons, whereas this is saying “Yes it only has 10 minutes but look what we can do with them!”

    Sounds like a game I’d play honestly - and yes, I did play Twelve Minutes!


  • Oh cool. That’s good to know. I was mistaken.

    Strange the article didn’t menton it, but searching further it seems like you’re right.

    I guess they are going out of their way to “big up” the Quest release in the press coverage because that is a separate platform / storefront and so can garner extra sales, while PC and PCVR are the same sale.

    Genuinely mislead me to think the PC version wouldn’t have VR, though!





  • tiramichu@lemm.eetoGaming@lemmy.mlTaboo Question
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    6 months ago

    This is something I know about.

    The new ARM-based macs are actually very powerful, but as another commenter mentioned, the ARM architecture would normally be a bad fit for gaming as not much runs on it.

    That said, there are ways around it.

    I’m personally gaming on an M2 Macbook Pro, and am able to play almost my full Steam library of Windows games using a tool called Whisky

    Whisky uses Wine (a longstanding Windows emulator commonly used on Linux) along with other toolkits to translate DirectX graphics instructions into Mac-native ‘Metal’ graphics instructions. There is a performance hit in doing this, but the end result is actually pretty good.

    The result you get will depend on your hardware. I’m personally running a high-end M2 Max configuration and get 50 FPS on high settings in Deep Rock Galactic (a first-person shoooter game) but lower configurations would be okay for casual gaming.

    There is another product that does the same thing as Whisky called Crossover. It is paid (unlike Whisky which is free) but is otherwise similar. You can watch this YouTube video on Crossover to get some idea on how it works, how to set it up, and the performance you might expect.

    As for Minecraft, I personally play that too, and it actually runs natively on the new Apple Silicon macs anyway and doesn’t need anything special :)



  • The article talks about factors like type of game and advancements in technology, but doesn’t mention what is surely a big factor - the age of their audience.

    My personal intuition is that 10 to 20 years is the sweet spot because those people who played the original as a teenager will now be in their 20s and 30s, where they have disposable income and plenty of desire to spend it on reliving those happy childhood memories.

    If you wait too long for a remake, the market will shrink again because those original players will be more likely to have family, other commitments, and less time to game.


  • My biggest problem is security updates.

    The “x years of upgrades” model is okay when it’s for an app, where you can just keep using it with the old feature set and no harm is done.

    But Unraid isn’t an app, it’s a whole operating system.

    With this new licensing model, over time we will see many people sticking with old versions because they dont want to pay to renew - and then what happens when critical security vulnerabilities are found?

    The question was already asked on the Unraid forum thread, and the answer from them on whether they would provide security updates for non-latest versions was basically “we don’t know” - due to how much effort they would need to spend to individually fix all those old versions, and the team size it would require.

    It’s going to be a nightmare.

    Any user who cares about good security practice is effectively going to be forced to pay to renew, because the alternative will be to leave yourself potentially vulnerable.