all that happened to yuzu is a slight name change so i don’t expect much more here.
All of the commits for Suyu, the most active yuzu “fork” this year is like 20 different readme/URL changes, lol. Nintendo 100% succeeded in killing it.
all that happened to yuzu is a slight name change so i don’t expect much more here.
All of the commits for Suyu, the most active yuzu “fork” this year is like 20 different readme/URL changes, lol. Nintendo 100% succeeded in killing it.
Yes, I understand. I am claiming that colossal weapon users simply have less gaps to exploit and aren’t provided with enough advantages to compensate for the lack of attack opportunities for most bosses. And after playing the other souls games, this lack of opportunity is made even more readily apparent in comparison.
My time with bloodborne (saw cleaver) and sekiro (there is only one playstyle) gave me a taste of From Software’s design when they decide to treat your playstyle as a first class citizen, and I had a wonderful time. I just didn’t get that same feeling at any point in Elden Ring is all.
Yeah, after thinking it through, I can see where my confusion came from. Elden Ring might be significantly easier or significantly harder than the other Souls games depending on how you played the other Souls games.
I guess I wish that they had provided more scaling variety within the various build types instead of across them.
It’s honestly one of the easiest From games, once you engage with the particulars.
I see this being said from time to time and I thought it was just me not “Gitting Gud”, so after being filtered by Captain Niall even with my mimic summon, I went through and cleared Demon’s Souls, Dark Souls 1 and 3, Bloodborne, and Sekiro all for the first time, and they were a fucking breeze compared to Elden Ring. I used a strength scaled zweihander in the Demon/Souls games to have the closest comparison possible (and also because I think it looks good). I guess it depends on which weapons you enjoy using, but the fact that there’s such a big skill discrepancy between entire weapon categories is in itself a pretty big stain on Elden Ring’s claim to be an RPG.
edit: I shouldn’t say they were all a breeze. Bloodborne and Sekiro were difficult for sure. Not even close to comparable to my experience with Elden Ring though.
He probably has it confused with green man gaming, the CD key site.