Centrist, progressive, radical optimist. Geophysicist, R&D, Planetary Scientist and general nerd in Winnipeg, Canada.

troyunrau.ca (personal)

lithogen.ca (business)

  • 3 Posts
  • 104 Comments
Joined 1 year ago
cake
Cake day: June 12th, 2023

help-circle



  • I’ll play devil’s avocado.

    There are some genres that were effectively created by the Japanese gaming industry (Nintendo and others). Pokemon and monster hunting/battling. Final Fantasy/Dragon Quest and JRPGs. Hell, I’d even say visual novels (like Steins;Gate and others). Japan has been hugely successful at exporting these genres that were already domestically successful. And so they became the reference standards.

    But if you were to look at racing games, or flight sims, or dozens (if not hundreds) of other categories, you’d see that they’ve failed to break into these genres with any significant effect. Not because they don’t have the technical skills, but rather, they don’t fall into their niche.

    Cherry picking Mario and Zelda is unfair.






  • Sure. Tales games tend to be high fantasy settings where each game is its own setting (much like Final Fantasy in that sense). They tend to have a lot of “war against heaven corrupted” kind of vibes. But largely there’s a lot of places to explore, NPCs to talk to, and a bunch of great little skits that trigger between your team. They tend to be lighter on graphics in exchange for length and depth of story. But it’s also somewhat linear, and carefully crafted and you can sort of lose yourself in finding the next story beat.

    But they also typically have active combat systems where it’s about button mashing and combos. This is the part I don’t like :)