It was my first Dragon Age game and I liked it.
Made me interested in the older titles.
Disclaimer: I don’t represent KDE in any interaction with this account. I am just freeloading off of the kde.social server.
It was my first Dragon Age game and I liked it.
Made me interested in the older titles.
Oopsie! You’re right. No way.
I’d rather switch to a lock that doesn’t lock automatically and captures the key, when open.
Ok, the latter is probably a bad idea for a fixed lock. Works pretty well for a padlock.
Gears !!!
Read that with elongated syllables, sparkles and reverb
Both can be done.
Depends upon who takes it first.
If VAs don’t make it efficient for themselves, their clients will make it so and the one who does it, gets to pocket the savings.
voice actors would agree with your license idea
The ones who won’t, are probably also those with good enough exp and able to get into “foreground” roles.
The ones who would, can now have a passive income.
I don’t really think of it that way.
Instead, more like:
Also, in the above condition, the VA only needs to make the TTS package once (then maybe a few upgrades if the standard gets updated) and gets to reuse it for multiple licenses.
or if the license terms were unfavourable, like a multi-series license or such ↩︎
The system you described would mean only the biggest names get paid
Rather, it’s more like, we as the user get a greater variety of background NPC banter, for the same game price.
Take X4 for instance. The only banter we get is different types of “hello”.
Only in cases of quests, is there any dialogue variety. When there is any such banter out of quests, it’s mostly incoherent (or was that another game, I need to check again).
It doesn’t really make sense that 2 or more people meet in a docking area, say, “Hi”, “Hello”, “Good day to you” and then just keep on standing staring at each other’s faces as if they were using some sort of telepathy, or just staring at each other without any conversation.
It would be fun to be able to have conversations that, while clear that they would not be able to yield any Quest, should still have variety enough to be fun when the player stops by, eavesdropping.
This sort of thing is there in a lot of games by high budget studios, while at the same time, the games have pretty large file sizes.
This way, we can reduce both production and distribution costs.
And the VAs, they don’t need to do all the work of speaking each dialogue every time the story writers come up with new banter, but the studio will be getting their voice for those lines, essentially increasing the value of the licensed TTS package, meaning the VA gets more work done than the work they do and gets paid more (well, the last part depends more upon the market condition).
You are right. I don’t want to have to socialise just to add a bit of voice to my game characters.
If I have to, I’d rather ship without voicing any of them.
The content is… AI assisted (maybe a better way to put it).
And yes, now you don’t need to get the VA every time you add a line, as long as the License for the TTS data holds.
You still want to be having proper VAs for lead roles though. Or you might end up with empty feeling dialogues. Even though AI tends to put inflections and all, from what I have seen, it’s not good enough to reproduce proper acting.
Of course that would mean that those who cannot do the higher quality acting [1] will be stuck with only making the TTS files, instead of getting lead roles.
But that will mean that now, places where games could not afford to add voice, they now can. Specially useful for cases where someone is doing a one dev project.
Even better if there can be an open standard format for AI training compatible TTS data. That way, a VA can just pay a one time fee to a tech, to create that file, then own said file and licence it whichever way they like.
e.g. most Anime English dubs. I have seen a few exceptions, but they are few enough to call exceptions ↩︎
I just re-read my comment and realised I was not clear enough.
You bundle the text and the AI-TTS. Not the AI text generator.
One can dream.
A really good place would be background banter. Greatly reducing the amount of extra dialogues the devs will have to think of.
Sure, you’ll have to make a TTS package for each voice, but at the same time, that can be licensed directly by the VA to the game studio, on a per-title basis and they too, can then get more $$$ for less work.
It’s mostly game soundtracks
Well, guess who’s not buying next gen Ryzen?
They are doing similar stuff with deliberately delaying Linux driver capabilities for Radeon 7xxx series, to make more GPUs die out faster, by overheating (zero RPM fan until 60°+).
Now we just need a friendly neighbourhood nanoscale fab.
In short, if you’re pwned once, you are pwn3d f0r3v#rrrrreeeheehaahaahaa*cough**cough*
These are the kinds of exploits you use to create APT (Advanced Persistent Threats).
You’re right, but at the same time.
Let’s say a website has an issue and was one time faulty. Clients lost money. Then the site owner is notified of the fault by multiple clients. The site owner uses some words to placate them and goes on with their day.
The site owner then makes some changes to the site, meaning they did have the time and money to pay a developer to update the site, but decides to keep the previous bug in, as a feature, implemented in a different way, this time better at stealing their money.
Sure, the obvious solution is to use another site (the laundromat down the road).
Yeah, it doesn’t really make any sense for them to have it anywhere other than the backend.
If course. It is about paying less after all.
The actor decided to get some passive income by licensing their TTS and someone used it as they wanted. That’s all there is to it.
Apart from maybe, being able to get the AI to create different accented versions of a VA (which, said VA doesn’t do otherwise), the AI voice will mostly be of a lower grade than a good VA. Which is what makes it unfit for foreground roles, which the user will be actively listening to.
You definitely don’t want cutscenes to be filled with half-assed rubbish, which might be otherwise, fine for background chatter, where it is just filling the silence. And in cases where the background chatter is a part of the experience and the devs care about it, they will be getting active VAs like they currently do. There are more perfectionists in artistic fields than one would expect.