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Joined 1 year ago
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Cake day: June 10th, 2023

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  • It’s not historical but medieval fantasy settings generally tend to be based around medieval European tropes. I guess I just assumed your problem was with period accuracy because there are variations in the accents. Karlach has a working-class accent, Asterion is posh, Shadowheart is middle class? british.

    It could be more overt, I suppose, or incorporate more than just british regional accents, but I feel like they made more of an effort than you’re giving them credit for. I really disagree with any of it sounding like a theater troupe, though, save maybe Dame Aylin but that’s in-line with her character.












  • Here’s a few:

    spoiler
    • The High Harper quest start is bugged if you talk to the shopkeeper with Jaheira instead of your MC. You get the key but cannot get into the basement without making the shop staff hostile. If you go around through the balcony the bottom floor is empty.
    • Wyll’s dad thinks his son sold his soul to save him even though he chose to free himself from the contract.
    • Gale thinks I agreed to give Raphael the crown even though I unambiguously turned him down.
    • Gortash thinks I agreed to help him in his pre-battle speech with Karlach even though I did not.
    • Gortash has loot on him that is cut content “Ilithid Jar with Larvae”.
    • Targetting with AOE spells will sometimes just not attempt to hit enemies that are clearly in the circle and highlighted.
    • Chest of the mundane broke at start of Act three (fixed in first patch)
    • Returning weapons wont return if thrown while entering combat.
    • The rescued gnomes in the steel foundry keep getting mad at me for being there and starting the “you’re not allowed to be here” dialog when they spot me, despite being marked as allied with a green circle.
    • After the Steel Foundry conclusion Wulbren won’t acknowledge the fact that he’s no longer leader, and his model spawns on top of and clips through the leader of the other faction.
    • Various enemies will randomly take extremely long turns and do nothing.
    • Allied AI will walk through allied ground effects after combat and become hostile.
    • Dame Aylen flew to the bottom of the tower during the fight with Loroakkan and didn’t trigger her scene when the fight was over.
    • The conversation with Isobel after Loroakkan fight took place in the tower despite being initiated in the camp.

    That’s a short list off the top of my head but there’s been plenty more.