That Concord episode of Secret Level is going to be pretty awkward.
That Concord episode of Secret Level is going to be pretty awkward.
“Easy answers” in that they’re simple, fit into their existing worldview, and don’t require them to change anything. Not easy as in the easiest to find. That’s why it’s a conspiracy, the simple answers that they want to be correct are being hidden from them.
I wouldn’t buy a new Seagate drive, let alone a refurbished one. Every Seagate I’ve ever owned died in less than five years. Every WD I’ve owned lasted until long after their capacity was so far outpaced by newer drives as to be useless.
Anecdotal, yes, but it’s happened enough to me that I’ve been soured on them for life.
Their AVC encoding is pretty bad, yes. Simple solution there if you have an AMD card: Don’t use it.
If you’re streaming use x264, it’ll look better than either AMD or Nvidia hardware encoding at streaming bitrates. If you’re recording locally use HEVC or AV1 which AMD does much better with than AVC.
For me I think Street Fighter (and most other fighting games) avoid all the most frustrating parts of PvP.
No teammates to worry about. Whether they’re bad players that need to be carried, or trolls, or just some raging screecher. They’re annoying more often than not in team based games, and even when they’re not usually they’re just… non-entities quietly playing the game. There’s little to no social engagement in modern team based multiplayer, so what’s the point?
Some people might find the lack of a team frustrating as that means there’s no one else to vent at or assign blame for a loss to other than yourself, but those people can piss off and keep playing their MOBAs. They’re just making the experience worse and I’m glad to have something keeping them away.
Very well balanced. While I’m sure there are other balanced fighting games out there this is more specific to SF6. Capcom has done an incredible job balancing the cast. People like to talk about who’s top tier and complain about matchups they don’t like, but looking at the overall win rates online you can see that the best v worst character is only a 3% spread. Some individual character matchups are pretty wildly skewed, but I think that’s fine.
Both players have perfect knowledge. This is a big one, imo. Nothing is hidden from either player. You know where the other person is at all times, exactly how much health you both have, and exactly what resources. Losing to something you were not aware of is one of the worst feelings in any game, and most fighting games avoid it entirely.
For me it’s really a matter of mood and if my friends are available for something co-op.
I do have one PvP pleasure though and that’s Street Fighter. I can’t stand anything team based, but give me two characters on screen 1v1 and I’m all over it.
If there are no nvidia cards that can run your game at 90fps, not even the 4090, then you’re using ray tracing I assume? In which case I’ve already agreed. The gap is too large, and a product tier offset in AMD pricing isn’t going to make up for that gap. My comments about FSR vs DLSS in this scenario assume a superior performance baseline for AMD, where you’re comparing no FSR to DLSS “quality”, or maybe FSR “quality” to DLSS “performance”. AMD would need to tank their prices to an absurd degree to close that gap when ray tracing is involved.
As for why AMD haven’t put more time into their encoder, I have a suspicion they were banking on people moving away from AVC to HEVC or, more recently, AV1. Their HEVC and AV1 encoders are much closer in quality to nvidia than their AVC encoder, and clearly have more attention paid to them. Hell, even as far back as Polaris cards AMD’s HEVC encoder was even faster than their AVC, while also looking better.
RTX HDR does look better than Windows Auto HDR, but also comes with a much larger performance hit. Not saying it isn’t worth it, but something to be aware of when choosing which to use.
But consider that if you get a more powerful card at the same price you don’t need as much upscaling or frame generation. FSR being sightly worse is irrelevant if you can run the game at native.
AMF being worse than NVENC is certainly true, but in my opinion that barely matters. If you care about quality you should use CPU encoding no matter which one you have, and if you just want to capture video locally you can crank up the bitrate where the differences become negligible.
As for ray tracing there’s no counter argument there. Nvidia is better, AMD doesn’t match them. If you want to do anything with heavy ray tracing AMD is basically a non-starter. Though I do think it’s adequate for games with light ray tracing.
It’s an extremely bizarre suggestion given your request. I do want to defend the game (though not the suggestion) a little though.
It initially presents as you say, but offers you opportunities to fight back in your capacity as border control. Letting in the right people can help the resistance and incite a coup, or enable you and your families escape from the country. It isn’t just Be A Good Tankie Simulator 2013, though you can play it that way too.
Sure, but even for small highlights where you’re going to be hitting HDR peaks past 1000 nits or so you’re still getting into painfully bright territory when viewing it indoors under normal conditions. Does anyone actually want specular highlights in outdoor scenes to be literally difficult to look at directly as if they were real 10,000+ nits reflections of sunlight?
I understand pushing 2000 or even 3000 nits on mobile device displays though. Sometimes there’s a need to compete with direct sunlight when viewing outdoors.
Exactly my thoughts as well. At 1000 nits peak the OLED screens I have are already painfully bright under “ideal” viewing conditions (i.e., dim lighting), and easily visible in poor conditions (sunny day, curtains/blinds open). What on earth are they building them brighter for? Outdoor daytime viewing?
A feminine body, I am happy with, but not female.
…they literally said “feminine” and “masculine”, not “male” or “female”. Specifically using language you say you’re okay with, but still prompting this response. What exactly is your problem with what they said?
There are a few options there.
As someone else mentioned if you’re using IPv6 then it doesn’t matter, you’re already routing internally even if you’re using the public DNS name, no extra work required.
All the rest are for IPv4.
If you’re not behind CGNAT some routers/gateways are also smart enough with their routing to recognise when they need to route back to their own external IP and will loop back locally instead of making any hops out to the internet. Again, if this is the case for you then no additional work is required other than perhaps running a traceroute to confirm.
Another option is to add a local DNS entry for the name you’re using to resolve to a local IP address instead of your public address. The complexity (or even possibility) of this is going to vary considerably with your setup. If you’re running your own local DNS e.g. pihole or similar then it’s trivial. This is how mine is set up.
If all your clients are going to be on PCs (or devices you have more than the typical manufacturer allowed modicum of control over) then you can do something kind of like the previous, just with all your local hosts
files.
If none of the above are options, then you’ll unfortunately have to fall back on using a local name/address, which means a slightly different client setup for devices you use exclusively in your home versus ones you might use elsewhere.
Traffic for a local Jellyfin server should definitely not be going over the internet. Also any reasonably modern client should be able to direct play most media without transcoding.
As for my own Jellyfin setup, one TV has an Nvidia shield plugged in and is using the standard Android TV client. The other is a Samsung smart TV onto which I have side-loaded the Jellyfin Tizen app.
A temporary one that you’re expected to remove as soon as you’ve created the admin user(s) you need, but yes. It should only be there during initial setup and ideally removed before the server is ever exposed to the internet.
What do steam’s libraries or its API have to do with ASUS software?
You are a worm through time.
The thunder song distorts you.
Happiness comes.
White pearls, but yellow and red in the eye.
Through a mirror, inverted is made right.
Leave your insides by the door.
Push the fingers through the surface into the wet.
You’ve always been the new you.
You don’t want this to be true.
I have a suspicion that was omitted purposefully to prevent people from just sharing their raw saved replays. Since if you have to clip you’ll never end up with people sharing full minute videos where the interesting bit was the last five seconds.
This is of course just my own supposition from assuming they had a reason for the omission and thinking about what that reason might be
Completely anecdotal but I was able to add my brother-in-law to my Steam family without any problem and he lives about 125km from me.
The requirement is absolutely something more arcane than “same household” and Valve are keeping quiet on the actual specifics. It’s possible that the fact that I’ve been there multiple times and have logged into Steam on their wifi in the past was enough to confirm that this is a place with close relation to me. Who knows though.