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Joined 1 year ago
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Cake day: August 15th, 2023

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  • Sheer overhead. It’s not a general purpose game engine, it’s a hotrod FPS engine with all the visuals crankABLE to 11. But if you’re not pushing for the high end pc/console FPS, adapting it to your game’s flow and perf reqs can be challenging. And it’s not the easiest engine to develop AR/VR or other new tech on, requiring hyper optimization and throttling lot’s of the engine’s gorgeous visuals. It’ll be interesting to see where it goes from here though, unity has fucked themselves 8 ways from sunday on developer confidence and their own fragmented shit show outside the board room didn’t generate lots of confidence either.

    I’m playing with godot a lot these days lol.








  • And damn near every single Google effort into the games space has failed except for android games, which ride on the enormous platform install. Their latest effort was a joke - stadia was DOA.

    I respect valve because they’ve provided indie game devs with the same distribution AAA studios get, they’ve never asked for exclusivity and did tons of uncompensated VR pioneering (remember Abrash and co were Valve before Oculus) and never once tried to ‘own’ vr. And they’re a private company, so that means the decisions - and investments - they’ve made worked out enough to free them of a board dicking shit up.

    Keep going, Valve. I don’t like everything they do, but overall they’re a gem in value added.