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Joined 1 year ago
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Cake day: June 16th, 2023

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  • What happens if my brother gets banned for cheating while playing my game?

    If a family member gets banned for cheating while playing your copy of a game, you (the game owner) will also be banned in that game. Other family members are not impacted.

    I love that they worded it as the age old ban appeal reason. Always someone’s brother on their account breaking the rules.

    Rough going, but it’s better than having cheaters just make a rotation of child accounts they can hide behind.




  • Maybe I’m too used to consoles and low powered computers, but with a VRR screen I don’t tend to notice slowdown until it hits 20fps.

    Assuming this is anything like the previous games, this is a massive open world shooter/survival game that simulates events and npc/faction interactions map wide. There are loading zones, but each area is massive. And shit isn’t just sitting waiting for the player to appear, shit is happening in the world constantly.

    I don’t really blame the devs for struggling on performance on a game like this with a multiplatform release on console hardware. Especially when this generation of consoles is getting long in the tooth. The previous games were PC first (if they ever got a console release at all, not sure they did).

    If they release it in this state, yeah yuck. But being open about the process isn’t something to be derided.





  • On the highest level, they have a constant firehose of as much audio data from a sea of customers as they wish.

    Send it to cheap overseas transcribers, use it to train and improve voice recognition and automatic transcription.

    Have a backchannel to television viewing and music listening patterns.

    Know when different customers are home or not, improving demographics data.

    Know what is discussed within the house for data on ad penetration/reach, brand awareness, and better advertisement targeting.

    It’s not a direct data to money pipeline, but having an always on listening device in someone’s home nets you a ton of useful data as an online retailer and advertiser.


  • Why not any of the cancelled ones from right before Inafune left?

    If I remember right, that’s at least Megaman Legends 3 and that Megaman Infinite/Ultimate online game right there.

    Do something with user created levels again like Megaman Powered Up. Make another Zero title, because IntiCreates made Gunvolt, as a spiritual successor, significamtly more complex. Continue the X series with something that isn’t a mobile gacha fest like Dive was. Make another 2D metroidvania like the ZX games. Give the old 2D games the Powered Up treatment, or the 2D X games the Marverick Hunter treatment, instead of more emulation packs. More Battle Network or Starforce.

    There’s so many ways they could go with this and make money. Come on Capcom, just do something!







  • Just like the “tesla hyperloop” or whatever they’re calling it, it’s not about innovation. It’s about keeping his brands in the public eye as a form of marketing. Even if on a logical level we all know it’s horseshit, it still keeps himself and Tesla salient.

    He can afford to burn an incomprehensible amount of money on stunts for outcomes most people would consider inconsequential.

    I’m not saying it’s 4D chess, it definitely isn’t. He’s not particularly intelligent in that way. That said, I do think there are some very simple reasons for him to do this that go beyond his absolutely insane delusional ego.

    He has enough money that he can continue funding whatever he wants regardless of public opinion. He literally exists at a level where any press is good press as it keeps him fresh in peoples’ minds.



  • I think there’s also a problem of trying to make the online space “for everyone”. These virtual worlds have existed for decades now, even back in the 90s with stuff like Worlds. Gaia Online had player homes and a town square type chat space back in the mid 2000s and definitely wasn’t the only one. Apparently Garrys Mod had a similar space with GM Tower in the late 2000s. Every MMORPG has had this to some extent.

    You can argue that the tech wasn’t and still isn’t there yet for non-stylized online spaces, but at the end of the day, people who want these spaces will use the ones that already exist. There’s not some huge barrier to entry that Meta (or any of the modern chat focused ones) are somehow eliminating, and hard focusing on VR creates even more of a barrier to adoption.

    I don’t think there’s many people out there going “oh, if only it was more like this” or “if the graphics were better then I’d use it”. That’s not how digital social settings seem to work. In the real world looks can matter for purposes of safety. Online, as long as you’re comfortable at your computer or in your house you’re set.

    The only thing that seems to matter is the core draw (as you said), and the communication methods offered (text chat of different forms, voice chat, 2d or 3d graphical ability to “emote”).